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Training Highlights
Stylized Rendering with Brushstrokes
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Wing It!
2023
Charge
2022
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2021
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2019
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Production Logs

Follow the latest updates and progress on Charge.

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Production Log #22

  • July 25th, 2022

Rik Schutte
Rik Schutte Animator
Demeter Dzadik
Julien Kaspar

This week I mostly focussed getting the facial expressions to work nicely in animation. For this I created an animation test with the latest einar facial rig. We still have some minor feedback to iron out, but the face is ready to get animated soon!

Einar facial animation test (no textures)

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0:18

Einar facial animation test (no textures)


Andy Goralczyk
Andy Goralczyk Production Designer
Hjalti Hjalmarsson

This week I did more lighting tests. Started the texture of Einar's heist map and modeled more details in the factory set.

Map - shot preview renders

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Map - shot preview renders

030_enter - door lighting tests

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0:02

030_enter - door lighting tests

Security robot storage bay

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Security robot storage bay

Map - viewport preview

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0:29

Map - viewport preview


Simon Thommes
Simon Thommes 3D Artist

This week I spent more on details of Einar's face. Mainly on shading the eyes and the inner mouth. Apart from that I worked on optimization.

Procedural Blood Vessels

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Procedural Blood Vessels

Einar Face Shading WIP - Face Render

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Einar Face Shading WIP - Face Render

Einar Face Shading WIP - Eyes Detail

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0:51

Einar Face Shading WIP - Eyes Detail

Einar Shading WIP - Inner Mouth and Eyes

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1:11

Einar Shading WIP - Inner Mouth and Eyes


Beau Gerbrands
Beau Gerbrands 3D Artist

The junkyard got improved surrounding Einar's hut with more assets and geometry nodes to distribute them. The Guard Room received a suspension system for the monitors, office plant, stationary and a preliminary design for the control panel.

Einar's Hut Junkyard

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Einar's Hut Junkyard

Guard Room

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Guard Room

Guard Room Monitor Suspension System

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Guard Room Monitor Suspension System

Office Plant

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Office Plant


Production Log #21

  • July 18th, 2022

Simon Thommes
Simon Thommes 3D Artist

This week I went back to working on shading the human part of Einar. I reworked the hair shader for a more realistic result, made an initial pass on the shading of the upper body, painted in the scar tissue into the textures and generally did some more work on the details on his face. I also was experiencing a lot of crashes that needed to be investigated and had to work on our pipeline regarding keeping outside collection relations when merging character updates into a working file. I also spent some time on preparing node setups for rigging the hair and started investigating how we can properly optimize our assets for rendering with Eevee.

Einar Face Shading WIP - Viewport

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0:53

Einar Face Shading WIP - Viewport

Einar Shading WIP - Turntable

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0:04

Einar Shading WIP - Turntable


Julien Kaspar
Julien Kaspar 3D Artist

This week I focused on wrapping up the skin detailing for Eianrs face and hands. More work on the facial shapes also took place but just in the form of fixes.

Einar - Hands Skin Detail

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Einar - Hands Skin Detail

Einar - Head Skin Sculpting

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0:39

Einar - Head Skin Sculpting


Pablo Fournier
Pablo Fournier Animator

This week I continued animating in the fight seq, refining some shots and starting others.

060_fight.v003

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0:18

060_fight.v003


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was about wrapping up any UV's for the interior of the hut and tidy up a bit. Next was the addition of three extra huts (two unique) for shot 020_0020. These new neighbors are Bjarni, Freyja & Gunnar.

Scrapyard Asset Library July 2022

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1:03

Scrapyard Asset Library July 2022

New Neighbors

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New Neighbors

Breaking Sewer Pipes

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1:33

Breaking Sewer Pipes


Rik Schutte
Rik Schutte Animator
Demeter Dzadik
Simon Thommes
Julien Kaspar

Animation got more sophisticated with updated rigs, new sets and fresh facial expressions. We're about to finalize the facial rig of Einar. This is a rudimentary expression test to check the displacement maps firing on different expressions. We still have some work to do, tweaking shapes and adjusting the rig, but soon it will be ready to be animated

expression test

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0:06

expression test


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

This week I went back working on the factory set. In the meantime I threw some temp lighting into scenes to get a feel for the details that need to be added.

Factory conveyor belt end

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Factory conveyor belt end

010_opening.lighting.v001

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0:17

010_opening.lighting.v001

Battery indicator

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0:27

Battery indicator


Production Log #20

  • July 11th, 2022

Simon Thommes
Simon Thommes 3D Artist

This week I did the biggest chunk of work on shading the robot arm of Einar. It is nearly done now. I did most of the texture painting, a rust pass, added edge damage and made the road sign he welded on as a shield.

Einar Robot Arm - Shading Pass
0:17

Einar Robot Arm - Shading Pass


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

Last week I spent some time recording a of the new hair curve sculpt mode. I also finalized (for now) the security bot's gun arm.

security robot - ammo belt animation setup

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security robot - ammo belt animation setup

security robot - modeling turntable 3
0:04

security robot - modeling turntable 3

security robot - serial number placement

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security robot - serial number placement

Einar - hair grooming file

Einar - hair grooming file


Julien Kaspar
Julien Kaspar 3D Artist

This week I focused on the jacket shapes and any other clothing shapes that I needed to prepare and import from the rig. Apart from that I also did various small polishing tasks for the facial shapes.

Einar - Clothes Shapes Sculpting #1

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1:12

Einar - Clothes Shapes Sculpting #1


Pablo Fournier
Pablo Fournier Animator

This week I continue working on the fight sequence, almost finishing shots 30 and 60 and blocking Einar on shot 100

060_fight.v002

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0:18

060_fight.v002


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk
Simon Thommes

This week I wrapped up most of the unwrapping of the Hut and made sure to tidy up a bit. After setting a new goal to create more drawovers, I explored more options for the exterior of the hut. This worked rather well to convey ideas and start the conversation. Lastly, I added more assets to the scrapyard library such as pallets, and distressed versions of existing assets.

Hut Unwrapped

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Hut Unwrapped

Hut Paintover Shot 0020

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Hut Paintover Shot 0020

Hut Paintover

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Hut Paintover

Scrapyard Pallets

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Scrapyard Pallets


Production Log #19

  • July 4th, 2022

Julien Kaspar
Julien Kaspar 3D Artist

After some weeks of absence I am working on wrapping up the last tasks of Einar. The retopology is finished and the last design sculpts have been completed for baking. Facial shapes and clothing shapes are in full progress and being polished for rigging & shading.

Einar - Facial Sculpting #2

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Einar - Facial Sculpting #2

Einar - Inner Mouth #2

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Einar - Inner Mouth #2

Einar - Outfit Retopology #2

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Einar - Outfit Retopology #2

Einar - New Shoe sculpt

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Einar - New Shoe sculpt

Einar - New Hat sculpt

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Einar - New Hat sculpt


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes
Julien Kaspar
Demeter Dzadik
Pablo Fournier
Beau Gerbrands

The last couple of weeks I've been working on a mix of hair styling for Einar and detailing the body of the security robot. To test the look and feel of the film (and also eevee) I made a quick and dirty test render of one of the opening shots.

Einar - facial hair grooming 3

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0:08

Einar - facial hair grooming 3

Einar - mustache trim

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Einar - mustache trim

Einar's hut - 010_0050 test render

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0:00

Einar's hut - 010_0050 test render

security robot - modeling turntable 2

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0:04

security robot - modeling turntable 2


Simon Thommes
Simon Thommes 3D Artist

This week I started doing a shading pass on the robot arm. Nothing is quite final yet, but I added the base shading setup, created some tilable textures and utility nodegroups, baked down a bunch of the base maps and started texture painting. There need to be more details and signs of wear/age but it's getting there.

Robot Arm Shading WIP - Turntable

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0:04

Robot Arm Shading WIP - Turntable

Robot Arm Shading WIP - Closeup Render

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Robot Arm Shading WIP - Closeup Render


Pablo Fournier
Pablo Fournier Animator

this week i worked on some shots on the sequence 060 fight

060_fight.v001

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0:17

060_fight.v001


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was mostly about preparing the scrapyard and hut files for shading. Things like removing old models, checking the topology/modifier stack, and eventually unwrapping. And Einar can sit now with this folding chair!

Folding Chair

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Folding Chair


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