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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Charge
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  • Production Logs
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Latest on Charge

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Production Log #35

  • Nov. 28th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer

This week I worked on the spray effect of 030_enter and the ground outside the hut in the exterior shots among other things.

030_enter.lighting.v006

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0:13

030_enter.lighting.v006

020_journey.lighting.v004

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0:05

020_journey.lighting.v004

080_escape.lighting.v004

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0:08

080_escape.lighting.v004


Simon Thommes
Simon Thommes 3D Artist

Last week I worked on the overall shading of the hut set and assets of the scrapyard. Other than that I started going back to working on the battery explosions to change their look to be more electrical and refined.

Plasma Explosion Setup

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1:01

Plasma Explosion Setup

Lightning FX Setup

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Lightning FX Setup


Production Log #34

  • Nov. 21st, 2022

Simon Thommes
Simon Thommes 3D Artist

I spent the majority of last week on finishing the shading of Einar. There were still a lot of details to be added, like seams in the clothing, damage and dirt.

Einar - Final Shading Pass

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0:57

Einar - Final Shading Pass


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

This week I went through numerous shots to improve the lighting. I also worked on the factory set: The entrance door got more detailed and we decided to put in a large bullet impact hit when the security robot attacks Einar.

090_swap.lighting.v005

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0:39

090_swap.lighting.v005

070_stab.lighting.v004

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0:34

070_stab.lighting.v004

060_fight.lighting.v004

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0:19

060_fight.lighting.v004

050_alarm.lighting.v006

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0:26

050_alarm.lighting.v006

040_sneak.lighting.v005

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0:16

040_sneak.lighting.v005

030_enter.lighting.v005

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0:13

030_enter.lighting.v005

010_opening.lighting.v006

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0:16

010_opening.lighting.v006


Production Log #33

  • Nov. 14th, 2022

Simon Thommes
Simon Thommes 3D Artist

I spent most of my time this week with doing the final shading pass on Huginn, adding detail in necessary places, adjusting the surfaces to make them work in all the shots and bring back more appeal. Other than that I went back to Einar and started working on finalizing him. That will happen more next week.

Huginn - Brain Treatment
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Huginn - Brain Treatment

Huginn - Final Shading Pass

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Huginn - Final Shading Pass


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes
Hjalti Hjalmarsson

This week I worked on lighting continuity updates for the fight sequence as well as modeling additions to the factory. I also created an initial logo design for the end credits.

090_swap.lighting.v004

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0:39

090_swap.lighting.v004

080_escape.lighting.v003

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0:08

080_escape.lighting.v003

070_stab.lighting.v003

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0:34

070_stab.lighting.v003

060_fight.lighting.v003

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0:19

060_fight.lighting.v003

050_alarm.lighting.v005

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0:26

050_alarm.lighting.v005

040_sneak.lighting.v004

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0:16

040_sneak.lighting.v004

030_enter.lighting.v004

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0:13

030_enter.lighting.v004

010_opening.lighting.v005

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0:16

010_opening.lighting.v005

Charge title animation 01

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0:05

Charge title animation 01

Charge title design

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Charge title design

Show

Production Log #32

  • Oct. 31st, 2022

Simon Thommes
Simon Thommes 3D Artist

In preparation for the screening of the WIP movie at the Blender Conference I spent a lot of time together with Andy and Clément to make sure that we could render every shot with little to no glitches (which was a challenge). Other than that there were many surfaces still to get a first/more detailed pass, so I went through a lot of those. Otherwise I focused on the progression of the distress stages of Einar.

Einar - Bruise Pass

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Einar - Bruise Pass

Security Bot - Cracked Visor

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0:29

Security Bot - Cracked Visor

Security Guard - Surfacing Details

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Security Guard - Surfacing Details


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

In the past few weeks I've been working together with Simon to get the movie ready for the screening at Blender Conference 2022. This involved polishing lighting, adding smoke, fire and compositing effects.

090_swap.lighting.v003

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0:39

090_swap.lighting.v003

070_stab.lighting.v002

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0:34

070_stab.lighting.v002

060_fight.lighting.v002

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0:19

060_fight.lighting.v002

050_alarm.lighting.v004

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0:26

050_alarm.lighting.v004

Camera lens dust comparison

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Camera lens dust comparison

Camera lens dust overlays

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Camera lens dust overlays


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