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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Cosmos Laundromat: First Cycle
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  1. Teaser Files

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  4. Making the Tornado

  5. Modeling, Sculpting, & Details

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Weeklies
  1. 2014-09-19

  2. 2014-09-12

  3. 2015-01-09

  4. 2015-01-16

  5. 2014-11-07

  6. 2014-11-28

  7. 2014-12-19

  8. 2014-12-05

  9. 2014-11-14

  10. 2014-12-12

  11. 2015-01-30

  12. 2015-01-23

  13. 2015-02-06

  14. 2015-02-13

  15. 2015-02-20

  16. 2015-02-27

  17. 2015-03-13

  18. 2015-03-20

  19. 2015-03-06

  20. 2015-03-27

  21. 2015-04-03

  22. 2015-04-10

  23. 2015-04-24

  24. 2015-05-01

  25. 2015-04-17

  26. 2015-05-08

  27. 2015-05-15

  28. 2015-05-22

  29. 2015-05-29

  30. 2015-06-05

  31. 2015-06-19

  32. 2015-06-12

  33. 2015-06-26

Sound
  1. Cosmos Laundromat: First Cycle
  2. Weeklies
  3. 2015-06-05
  4. Andy
Report Problem

Andy has been working on the wind in the grass, also creating a new set to control the sims in the flock shots. You'll also find here his new shader for the inside of the tornado.

Tornado winds in the grass, test 2

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0:02

Tornado winds in the grass, test 2

Tornado winds in the grass, test 4

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0:04

Tornado winds in the grass, test 4

Flock shot with new set

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0:06

Flock shot with new set

Inside the tornado

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Inside the tornado

Tornado winds in the grass, test 3

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0:02

Tornado winds in the grass, test 3

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