There is wind in the hair and other wonderful things to explore in this week's Project Gooseberry work.
Andy has dedicated his week to making the fur and grass sims work with the wind. See his evolution toward the final (successful) shot of the week in the video and stills here!
This week, Manu worked on the lighting and foamy water for the island long-shot plus lighting Victor and a shader fix for Franck's timer strap. Click through the images and video to the left to see what he's done.
Beorn has been polishing his trailer shots and starting work on some new ones ("no more sheepy business" and "Where can I go? When can I go?!"). Find these and his updated shot-list doc in this folder.
Hjalti has finished the rope-timer switch sequence and moved on to the shots where Victor backs up and walks away. See his work, complete with reference materials from himself and the actors, here!
In addition to giving some attention to the hair-sim issues (see first the video here, and then Andy's folder to see where it went from there), Pablo shows the new workflow for comp files (one file with a sequence of scenes straight from Cycles), the Essential Island Tweaker Pro 2016 (really just a way to tweak the island settings), and more lighting work...plus a hill!
After polishing the "how would you know?" shot for the trailer, Sarah moved to working on the Franck side of the "fucking hooves" conversation. See the progress on both in this folder.
In addition to an updated version of the trailer (on the Cloud), which will be finalized this week, Mathieu jumped into the hair-sim madness, focusing on putting the wind in Victor's hair, plus new renders of the new lighting set-up.