Half the animation is done, there's a new full edit and version of the trailer, the lighting and designs are getting closer to final, and new developments are underway. Explore the team member's folders to see for yourself.
Download the sculpt made by Michalis Zissiou (plus the latest build of the Gooseberry branch) to try out the Dyntopo optimizations Antonis demoed during this week's livecast.
Now that Andy has got the hair sims working properly, he spent the week making sure they worked in every completed animation for Franck so far. Check out all these tests compiled into one video in this folder, plus a grass sim test and an electrifying bug.
Manu has been working on lighting not only the island but also a bunch of other shots. See them collected in a reel here plus several stills!
In addition to the shots he's polished, Beorn's week has centered around 2 things: planning and continuity. In this folder you'll find two sequences of shots he's cobbled together (one his work and the other the work of all 3 animators together), a rope glitch he had to fight, as well as his latest planning layout.
Hjalti has been animating and polishing a bunch of shots this week. Find all the latest versions here.
Find the newest edit and the latest (close-to-final) version of the trailer here!
In this folder, you will find not only Pablo's lighting and sim updates to several shots and stills but also an overview of all the changes that have taken place this week, as recorded by ATTRACT.
Sarah worked this week on the "fucking hooves" shot and the first glimpse of part of the flock munching grass as Franck drags the branch by. See a couple versions of each in the videos here (and in the continuity shot in Beorn's folder).