Alternate endings, epically detailed art, and new final animations await in the team member folders this week.
Andy has been working on the wind in the grass, also creating a new set to control the sims in the flock shots. You'll also find here his new shader for the inside of the tornado.
Sarah has been working on more sims and corrections plus a whole new shot animation!
Hjalti has been doing more sim work this week (redos and new stuff) and tweaking more animations. He also spent much of the week working on the animations of Franck inside the tornado. Click through the videos in this folder to see them all. (Note: Some of these videos have some pre-roll, meaning a small amount of non-animated footage at the beginning that will be chopped off in the edit.)
In addition to testing the lighting for various shots in the tornado sequence and re-rendering the benchmark as a splash screen image, Mathieu has put together two optional endings for the pilot – a shorter version and a longer version. Stay tuned in the upcoming weeks to see if either is used.
Manu has been doing more test renders (including the new laundromat set-up!) and has created a beautifully detailed new render of Victor's watch with a cosmic background. Manu also did his first sim work this week...and has created a how-to doc for anyone else wondering how it's done!
Pablo has been sending the final animations for final renders at French partner Qarnot. See them here – just note there are a few frames missing from each, which will be (of course) fixed!
Beorn has now finished animation all six shots involving the sheep flock. Find these here, plus a comparison of Franck looking at the rope, which is now one shot shorter, and a WIP shot of Franck pushing the branch with some updates to the troublesome rope.
Lukas has been testing using OpenVDB for possible use in Project Gooseberry. Here you'll find the tests and get a look at the massive difference this makes in memory.