This is the last weekly presentation of the Cosmos Laundromat pilot production! The team will spend the next month rendering and tweaking the final film and creating tutorials that you will find right here on the Blender Cloud.
Pablo has been working on the lighting and details for the jungle shots, trying yellow grading and adding bubbles, etc. In these shots you can get a closer look at Sarah's jungle work as well!
Lukas's new feature allows you to visualize force fields with field lines. (Very helpful for de-bugging especially.) For example, in the second screenshot here, you can see the field lines collapsing in turbulence, which is perhaps why there was all that hair jittering going on. Find screenshots and .blend files (including a fire test for the match) here.
Manu has been working on the sims of the colorful tornadoes in the machines, testing and adding that characteristic washing-machine shake and testing the lighting. He also transferred Franck's belt textures to his caterpillar form.
Sarah completed her last animation shot, of Franck finding himself in the jungle, and then moved on to some jungle set grooming and fixes for Franck's caterpillar model. In this folder you'll find all the things she's made this week.
Andy has been working more on the tornadoes. He's added swirly clouds to Victor's summoning, worked on Franck's first view of the storm from below, and matched these two shots for continuity. (He also did another quick grass-sim test and fix.) But really he spent most of the week working on the sim where Franck gets picked up. See how he's progressed, in low-res animated renders, in this folder.
This week Beorn wrapped up some animation and sim details, from putting more wind in the flock's fur and Victor's headphones chord to adding dragonflies (whose models he also shaded and textured) to and completing the full jungle sequence. See it all in this folder, to the left.
Hjalti's finished his final animation, and the final animation of the film: Victor in the laundromat. The version you'll find here is more advanced than the one shown during the weekly livecast (in terms of wire animation especially). Plus there's some more reference footage.