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Training Highlights
Stylized Rendering with Brushstrokes
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Wing It!
2023
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2022
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2021
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2019
Project Highlights
Project DogWalk
Interactive
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Article
  • Project DogWalk
  • Content Gallery
  • Production Logs

Project DogWalk

Blender Studio's long awaited second game project, focused on creating a bite-sized interactive storytelling playground.
Play as a big adorable dog and explore the winter woods with a little kid.

The goal of this project is to create a pipeline between Blender and Godot to make the asset and level creation process as seamless as possible.

Explore Content Gallery

Articles

Character Rigging for Project DogWalk
Project DogWalk

Character Rigging for Project DogWalk

Hjalti goes over the process of rigging the main characters for Project DogWalk.

29 April
article Free
1
Animating for Project DogWalk
Project DogWalk

Animating for Project DogWalk

How is animating for game different than animating for film? Animation Lead Rik goes into details.

3 April
article Free
2
DevLog: Assembling the world
Project DogWalk

DevLog: Assembling the world

A quick look at the level assembly workflow for Project DogWalk.

27 March
article Free
1
DevLog: Papercraft Woods
Project DogWalk

DevLog: Papercraft Woods

A look at the artstyle inspirations, limitations and goals of the game project.

16 February
Free
5
Announcing Project DogWalk
Project DogWalk

Announcing Project DogWalk

The game project of 2025 has officially started. Here's a quick look at what's ahead.

20 January
Free
20

Production Logs

Check out the latest updates on Project DogWalk. See all production logs

#14 A Home for Birds

  • April 28th, 2025
This week on Project DogWalk

Cuddling the dog is finally part of the game and birds are roaming the woods. There's a bunch of new art assets and polish to be found.

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Julien Kaspar
Julien Kaspar Director

Adding some small last features and elements. Apart from that mostly bug fixes and preparing for the early access launch of the game.

Intro Polish and Prompts

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1:01

Intro Polish and Prompts

Petting Interaction

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2:06

Petting Interaction

Scattered Birds

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0:40

Scattered Birds

Build: BIRDS

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Build: BIRDS


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week I finished the final full version of the "petting" animation between Chocomel and Pinda. This features 10 distinct animations that are needed for the gameplay where the characters come together (from 3 different states) and enter a cute randomised petting session. For ease of viewing I combined them into one video with and added a version of Pinda alone and also a version that's 90 degrees rotated to demonstrate how it might look from a different angle.

Petting v05

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0:15

Petting v05


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Andy Goralczyk

This week we made a push for more recognizable landmarks in the game, so I did some design scribbles for that, painted some additional asset textures, helped with the "inner tree stumps" that show up when the trees fade away and probably annoyed people with deadline-anxiety-fuels nitpicks :D

Ripped edges - stumps

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Ripped edges - stumps

Tree fading textures

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0:15

Tree fading textures

pond sign

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pond sign

Simplified map

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Simplified map

forest sign

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forest sign

bug hotel

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bug hotel

Illegal Birdhouses

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Illegal Birdhouses

camp fire textures

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camp fire textures

Set dressing ideas

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Set dressing ideas

Show

Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski

This week I modeled additional assets that should help the player orient themselves in the world.

More signs

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More signs

Tree mushrooms

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Tree mushrooms

Bug hotel

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Bug hotel

Bird houses

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Bird houses


#13 Sneaking in Fish

  • April 22nd, 2025
This week on Project DogWalk

We're now firmly in polishing territory. Some animations still need to be implemented but with only a few weeks left, there's mostly fixing and improving what we have. (Except for adding fish last minute)

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Rik Schutte
Rik Schutte Project Coordinator & Animator

This week we were wrapping up the last challenge: the Pond Challenge. As Julien had implemented the core mechanics of this challenge, I was able to start making the animations for it. The main challenge was to get the cone and character in the right position for it to work properly in the game. There are still some tweaks and fixes to be done, but we're almost there :) .

Picking up the cone animation

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Picking up the cone animation

Pulling the Cone animation

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Pulling the Cone animation

Grabbing the Cone animation

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Grabbing the Cone animation


Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski
Simon Thommes
Rik Schutte
Julien Kaspar

There were mostly just lots of error fixes on my agenda. But apart from those, I modeled and rigged a fish asset for the pond. I also took Vivien's cardboard logo designs and turned them into a virtual rigged asset that can be put into the game.

Logo asset for the title screen

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0:40

Logo asset for the title screen

Dogwood for orientation

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0:35

Dogwood for orientation

Carp in the pond

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1:19

Carp in the pond

Carp modeling

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0:28

Carp modeling


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week I finished the "Pinda shovel pickup" animation. There was some fun bug hunting and bug fixing, of course. Then there was the big task of animating a multi-faceted "Pinda petting Chocomel" performance, which needs to feature multiple loopable segments but will also be triggered by two very different scenarios. This means there need to be alternative "ins" and "outs" of the performance, a fun task for next week!

Pinda pickup shovel v01

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Pinda pickup shovel v01

Leash bug fix

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Leash bug fix

Petting v04

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0:13

Petting v04

Petting v03

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Petting v03

Petting v02

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0:18

Petting v02

Petting v01

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0:19

Petting v01


Pablo Fournier
Pablo Fournier Animator

this week was mostly polishing animations and creating small ones needed for the game

pinda_waiting

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pinda_waiting

ACTN-pinda-through_fence_in.02

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ACTN-pinda-through_fence_in.02

ACTN-pinda-through_fence_in.01

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0:01

ACTN-pinda-through_fence_in.01


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Andy Goralczyk
Rik Schutte

Illegal fish contributions were made and I started adjusting textures and adding some last missing ones like the shovel. AHH and the logo! I now have a companion logo next to my desk that wobbles in the radiator updraft - such is the delightful life of a temporary papercraftist.

Updated snow walls

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Updated snow walls

Logo placement

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Logo placement

Shovel textures!

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Shovel textures!

texture tweaks

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texture tweaks

papercrafts logo

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papercrafts logo

RL Logo!!

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0:20

RL Logo!!

Carping Around

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Carping Around

Paper Carp

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Paper Carp


#12 Moving on Snow & Ice

  • April 14th, 2025
This week on Project DogWalk

Many more effects, better mouse cursor UI and sliding on ice! Overall the project is getting feature complete and the team is shifting toward polishing.

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Andy Goralczyk
Andy Goralczyk Artist

I'm slowly switching gears to the next production, so I only did some geometry adjustments to the creek and the gate locking mechanism (apart from little texturing work here and there)

Creek snow and ground edges adjustments

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1:09

Creek snow and ground edges adjustments

Gate adjustements

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0:11

Gate adjustements


Pablo Fournier
Pablo Fournier Animator

This week I finished the treat animation and we started to work on the gate challenge animations, in my case, i did the 2nd and 3rd spot, where Pinda is going to check if there is a way in the fence

ACTN-pinda-gate_spot03.002

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ACTN-pinda-gate_spot03.002

ACTN-pinda-gate_spot03.001

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ACTN-pinda-gate_spot03.001

ACTN-pinda-gate_spot02.002

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ACTN-pinda-gate_spot02.002

ACTN-pinda-gate_spot02.001

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ACTN-pinda-gate_spot02.001

SYNC-chars-treat.005

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SYNC-chars-treat.005


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week was mostly all about the birds. The main constraint was to keep the location contained so there are multiple "loopable" animations where the bird never moves from their spot. Then there's a couple of "strolling" ones where the bird moves a bit around (within a small radius) before returning to their starting spot. There's also ones that allow them to turn left or right 45°, to add more variety. Finally there's two animations where they fly off.

Bird animation v01 - all birds

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0:43

Bird animation v01 - all birds

Bird animation v01

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Bird animation v01


Julien Kaspar
Julien Kaspar Director

The ice movement is finally back and there's a first pass on the pond challenge to get an item off the ice.

Pond Challenge

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1:21

Pond Challenge

Ice Movement Overhaul

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0:54

Ice Movement Overhaul

Build: Frozen Pond

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Build: Frozen Pond


Rik Schutte
Rik Schutte Project Coordinator & Animator

This week we tackled the 'Gate challenge' in animation. This challenge consists of a couple of steps where separate animations were required to complete this part of the game. Once the player solved the gate challenge, he would be able to find the tennisball, this animation has also been updated accordingly and is ready for implementation. Next to that, smaller polish tasks to be completed.

pinda picking up tennisball

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pinda picking up tennisball

Character snuggling

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Character snuggling

Pinda trying the gate

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Pinda trying the gate


Simon Thommes
Simon Thommes Technical Director

This week for me was mainly about implementing more FX. I polished some of the existing ones a bit more and created new ones for environment interactions. Besides that I worked on the intro a bit to implement more of the animations coming in.

Footstep FX

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0:37

Footstep FX

Bush Wiggle

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0:19

Bush Wiggle

Item Pick Up Animations

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Item Pick Up Animations

Mouse Cursor Behavior

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0:34

Mouse Cursor Behavior


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Andy Goralczyk
Simon Thommes

Lots of small random leftover tasks got tackled this week like cleaning up the emote animations, some concepting, some texturing, some messing with fx textures that finally made it into the game. I also reanimated the mouse cursor, but I have no footage of it, whoops! (I'm also starting on another ongoing project one day a week now so my DogWalk time is reduced from now on!)

plateau notes

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plateau notes

footstep textures wip

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footstep textures wip

footstep textures adjusted

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footstep textures adjusted

translucent willow leaves

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translucent willow leaves

pond crack texture

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pond crack texture

Shovel staging snow mounds

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Shovel staging snow mounds

hearts emote

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0:07

hearts emote

snowman emotes mockups

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0:16

snowman emotes mockups


But wait, there's more! See all production logs

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