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#2 - Pre-Production

  • Feb. 3rd, 2025
This week on DOGWALK

Gears are shifting closer towards production and getting core assets ready. The characters are being tested and designs are polished. All in the effort to finally put everything together in engine and build the actual game.

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Julien Kaspar
Julien Kaspar Director

There was a lot of testing and planning happening for the animations of characters. Apart from that I got to work a bit more on the test level and giving some direction for the art assets. There's a new built of the game to try out, but still in the same test environment.

Creek Crossing Sketch

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Creek Crossing Sketch

Animation Rotation Testing

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0:30

Animation Rotation Testing

Build: 3D Character Prototype

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Build: 3D Character Prototype


Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski

This week I continued the texturing tests for the environment, mainly the creek bed and water surfaces. I blocked out the willow tree and assembled a test environment to figure out which kinds of procedural terrain modeling we need (more on that next week)

Creek tests
1:05

Creek tests

creek edge texture test

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creek edge texture test

Willow tree blocking

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0:27

Willow tree blocking


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Hjalti Hjalmarsson

This week I split my time between making new scanned textures, so that new environment assets can continue happening and starting to give feedback on some that already exist. I also provided some mouthshapes for Pinda so that animators can mess around with them already for animation testing. Also some paper dog fur was hung to dry and be attached soon!

cliff textures

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cliff textures

roots - design notes and textures

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roots - design notes and textures

Dog fur cards

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Dog fur cards

birch tree notes

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birch tree notes

Pine foliage notes

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Pine foliage notes

Pinda mouthshapes

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Pinda mouthshapes

creek riverbank mockup

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creek riverbank mockup

creek riverbank textures

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creek riverbank textures


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