Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • DOGWALK
  • Content Gallery
  • Production Logs

#4 Scattering Trees & Hills

  • Feb. 17th, 2025
This week on DOGWALK

More animations, more art assets and more of all these things in the game! We're a couple weeks away from having a "Vertical Slice" put together to better test and judge the game as a whole.

Watch Video
Video Preview

Andy Goralczyk
Andy Goralczyk Artist

This week Chocomel was unwrapped for texturing, I worked on the (UV) textures of the creek bridge and willow tree assets. The willow tree model also received some tweaks to allow the kid to climb into it.

Chocomel UV layout 02

Subscribe to view

Chocomel UV layout 02

Chocomel UV layout 01

Subscribe to view

Chocomel UV layout 01

Willow tree branch hollows

Subscribe to view

0:22

Willow tree branch hollows

Creek Bridge Texturing 01

Subscribe to view

Creek Bridge Texturing 01

Willow Tree Texturing

Subscribe to view

Willow Tree Texturing


Beau Gerbrands
Beau Gerbrands Artist

We decided to adjust and export the assets differently without sharpness data. Instead we used support loops and weighted normals to have more artistic control over the edge sharpness. This week was mostly adjusting existing assets and re-exporting. Some additions this week are the birch outgrowths to be placed around birch trees and around the new stone walls, that are created to block a section of the level off.

Boulders Rework

Subscribe to view

Boulders Rework

Birch Outgrowths

Subscribe to view

Birch Outgrowths

Stone Walls

Subscribe to view

0:43

Stone Walls


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands

Some concepting for the snowman assets, some reviewing and drawovers, some fx concepting and then time was already up! A good chunk of my week was spent on contibuting to the Art Style Blog post - go check it out :)

Pine base notes

Subscribe to view

Pine base notes

Paper Edges refs

Subscribe to view

Paper Edges refs

Spooky tree bark texture

Subscribe to view

Spooky tree bark texture

Snow FX concepts

Subscribe to view

Snow FX concepts

Stump concept

Subscribe to view

Stump concept

Stone Wall Concepting

Subscribe to view

Stone Wall Concepting

Boulder notes

Subscribe to view

Boulder notes

Snowman Paintover and Asset Design

Subscribe to view

Snowman Paintover and Asset Design


Julien Kaspar
Julien Kaspar Director

Way more progress was made on the rough blocking of the world level and one of the areas of the game. Apart from that more animations and art assets are being used in the game.

Build: Vertical Slice WIP

Subscribe to view

Build: Vertical Slice WIP

Vertical Slice Level - Blocking

Subscribe to view

1:15

Vertical Slice Level - Blocking

Item Progression Prototype

Subscribe to view

0:22

Item Progression Prototype


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

Worked on the final rigs for Pinda (kid) and Chocomel (dog) and the dog leash handle.

Leash handle rig v01

Subscribe to view

0:11

Leash handle rig v01

Pinda final rig v01

Subscribe to view

1:07

Pinda final rig v01

Chocomel final rig v01

Subscribe to view

1:58

Chocomel final rig v01


  • #4 Scattering Trees & Hills
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite