Assets and animations are finished for a vertical slice of the game. Set creation, animations and our pipeline is helping us to make more things procedural, for Blender and in-game.
Julien gave me the task of set dressing the level for the "Vertical Slice". To enable that I created some setups for making paths, the deep snow patches and of course the creek! I started placing the assets in the level, mainly around the hub area. On the side I refined the texturing of the willow tree, the creek bridge and blocked out the camping table.
This week was mostly refining but also optimizing existing environment assets and props, thanks to detailed notes by Vivien and the team.
More implementation of animations, a full animation tree and procedural animations. More features to vet the animations and if they work well in the game.
This week I transferred a lot of the animations that I did on the layout rigs to the final rigs, also I created a bunch of new animations
I did more pipeline development, as well as making sure that the pipeline we are now actively using is being used properly and doesn't break. Besides that I dove a bit into the game code to optimize the leash collision algorithm.
This week the last missing textures for the game got painted and scanned, almost everything needed for the vertical slice is designed and notes were prepared to finalize assets. I also had some spare time to do FX design and additional Pinda expressions for the animators!