More work on all fronts + more level blocking and even an intro animatic. With all the basic building blocks in place, everyone has more time to dedicate to making everything look as good as it can be and iterate.
This week my focus was on the fenced-off area to the east. There is a gate that the player has to open which will give access to another item. I also managed to finally texture the creek, thanks to help from Simon. The transition from the frozen pond to the creek should hopefully look a bit nicer, too!
Most of the week has been all about minor rigging tweaks (that are not very interesting to visualise) but also animating the first cinematic animation: Pinda attaching the tennis ball to the snowman.
This week, I worked on wrapping up most of the environment assets and created props that are on hold at the moment. Then, we discussed the 'Clearing' section of the game which is a more densely populated forest and how the player might navigate the environment.
This week we were able to add more cinematic animations, we made a few cinematics where Pinda is attaching his finds to the snowman. I took the Traffic cone and gave it a spin. Other than that, a lot of corrections, tweaks that came from feedback based upon gameplay.
This week I worked on more animations for the game, also planning some animations that involved the two characters, for that I did some really simple variations to check which one was more align with Julien's idea
My focus this week was on wrapping up the most important tasks for the pipeline. There are still some details to be implemented, which I am talking to the developers (Jacques and Julien) about, but the most important parts are all standing and in use.
This week I worked on pitching different versions of the intro sequence for the game with scribbly animatics, that I put together in Krita. I also picked up some left over asset designs and and color concepting for the overall look of the game. Oh! And I worked on a papercraft font!
More work went into polish and getting more animations in and fixing bugs. But most of my work wasn't wrapped up this week sadly, so I have to share int next time.