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#8 Music to my Ears

  • March 17th, 2025
This week on Project DogWalk

Storyboarding and animation for the intro and ending, an adaptive soundtrack, more level design and new features.

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Julien Kaspar
Julien Kaspar Director

This week I spend mostly my time on polishing & refactoring some old code and the animation trees. But I also got the time to work in some new features from other people, like the EmoteBubbles and the Music Manager.

Build: Music & more

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Build: Music & more

Camera Magnet Zone Test

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1:17

Camera Magnet Zone Test

First Karma Test

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1:31

First Karma Test


Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar
Rik Schutte
Andy Goralczyk

I worked on storyboarding the little outro sequence for the end of the game and a graph that shows how the player's actions influence Pinda's mood - AND I made emote fx that highlight those moods in the game. Hopefully it's less missable now when you have messed too much with the kid :D! Also: Three birds! A shed! Two cardboard cookies! All very premium concepts.

Color Paintover

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Color Paintover

Outro pitch

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0:25

Outro pitch

Cardboard Treats

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Cardboard Treats

Quick Camera Concept

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Quick Camera Concept

Pinda Mood Management

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Pinda Mood Management

Shed concept

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Shed concept

first pass of emotes

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first pass of emotes

Papercraft Birds

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Papercraft Birds

Bird textures and ref images

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Bird textures and ref images

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Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski

I had quite a few different tasks this week! I continued working on the fence area. There was new super cute concept art of birds - secondary characters to breathe life into the world - but even through they are still a stretch goal I just had to model them! Also, I modeled and started texturing Pinda's instant camera, which will be important for the end of the game. To round things off, I set up a LUT grading comp to give the game more visual polish.

Fence and gate area - new shed and redressing

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0:30

Fence and gate area - new shed and redressing

Pinda camera modeling - papercraft pass and textures

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Pinda camera modeling - papercraft pass and textures

Pinda camera modeling - first pass

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0:27

Pinda camera modeling - first pass

Bird proportion preview

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0:53

Bird proportion preview

Birds modeling and texturing

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Birds modeling and texturing

LUT workflow test

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0:50

LUT workflow test


Beau Gerbrands
Beau Gerbrands Artist

This week, I spent more time refining the Clearing environment navigation. Over the week, the amount of slight adjustments to the paths were quite high. I also spent time experimenting with the core gameplay elements like the camera distance variables between the characters and how snow patches influences the stamina and falling potential of Pinda.

Camera Adjustments

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0:31

Camera Adjustments

Treats Props

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Treats Props

Clearing Navigation Paths

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Clearing Navigation Paths

Clearing Gameplay Path Adjustments

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1:15

Clearing Gameplay Path Adjustments


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week I mostly tweaked rigs based on feedback and rigged new props but also started animating the cinematic scene where Pinda attaches the shovel to the snowman.

Fence gate rig v01

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0:23

Fence gate rig v01

Branch rig v01

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0:11

Branch rig v01

Pinda attach shovel v01

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0:03

Pinda attach shovel v01


Simon Thommes
Simon Thommes Technical Director

This week I wrapped up the last core parts of our pipeline setup, so now textures are actually stored in the right place of the game files on export, which means we don't have duplicates lingering around. Besides that I started helping out Julien with some game-/movement logic implementation.

Dog Leash - Spring Behavior

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0:28

Dog Leash - Spring Behavior

Emote Bubble Implementation

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1:09

Emote Bubble Implementation


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