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#9 Bugs and Bubbles

  • March 24th, 2025
This week on DOGWALK

Bug fixes, rewrites and pretty-fying for the Playgrounds Art Department event. Getting a bit of polish before everything breaks again :D

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Andy Goralczyk
Andy Goralczyk Artist

My goal for this week was to settle on the textures for the various paths around the world map. I also worked on adding detail to the goat shed in the fence area and managed to make the frozen pond more interesting.

Path endcaps and variations

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0:24

Path endcaps and variations

Pond underwater textures

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0:43

Pond underwater textures

shed straw

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0:14

shed straw


Rik Schutte
Rik Schutte Project Coordinator & Animator

This week was a bit split between project Dogwalk and preparing for the Playgrounds Event in Eindhoven. I took some work from Pablo, adding animation cycles for Chocomel for the introduction.

Pinda branch pickup

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0:01

Pinda branch pickup

Intro 'Chocomel waking up'

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0:07

Intro 'Chocomel waking up'


Simon Thommes
Simon Thommes Technical Director

This week I finally implemented some of the things that make our little project feel more like a game. That's a user interface for menus and saving/loading. besides that, this week was the `playgrounds - the art department` event, where I gave a presentation, so I spent some time on preparing and then being there for the event.

Save and Load

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1:27

Save and Load

Initial Game Menu UI

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0:53

Initial Game Menu UI


Julien Kaspar
Julien Kaspar Director

I got to focus a bit more time on bug-fixing and refactors. Especially in preparation for play-testing the game at the Playgrounds event in Eindhoven. A couple of new features found their way into the game that will be essential for work on the following week.

Obstacle Avoidance

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1:33

Obstacle Avoidance

Build: Playgrounds Playtesting

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Build: Playgrounds Playtesting


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week there were some rigging tweaks and new rigs for props. Also polished the animations for Pinda attaching the tennis ball and the shovel to the snowman. Furthermore I did a rough mockup pass of the outro.

Outro mockup v01

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0:16

Outro mockup v01

Pinda attach tennis ball v04

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Pinda attach tennis ball v04

Pinda attach shovel v02

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Pinda attach shovel v02

Treat rig v01

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Treat rig v01

Pinda treat rig v01

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0:18

Pinda treat rig v01

Pinda camera rig v01

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0:14

Pinda camera rig v01


Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk
Julien Kaspar

Somehow it was a productive week, despite the extra preparations that went into the Playgrounds Festival in Eindhoven! I got to do lots of menu mockups, already using our custom font (made in Fontra) and animated some emotes for further testing and implementation + some stray leftover concepting work.

Tree fade fx concept

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0:19

Tree fade fx concept

Straw concept

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Straw concept

leash hook bit design

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leash hook bit design

Poster design + cardboard poster

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Poster design + cardboard poster

Emotes rough animation

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0:38

Emotes rough animation

Emotes rough animation

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0:38

Emotes rough animation

letter selection fx

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0:08

letter selection fx

Menu Mockups Grid

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Menu Mockups Grid

Font WIP

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Font WIP

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