Among other improvements, the main focus this week was on the intro and outro of the game.
I mainly focused on bug fixes small improvements this week. There was also quite a bit of playtesting and overseeing the vast amount of work from the team :D
This week was all about blocking out and animating the outro. On top of that we discovered a couple of animations had weird "scaling" artifacts going on. After some investigation we realized that Godot has a hard time dealing with bones that stretch (which is normal to use for a typical IK setup). After a couple of experiments with mixed results, I ended up updating the problematic IK with a "two bone" solution that replace the stretch bone with two bones at each end that track towards each other.
I worked on detailing the set dressing in the Hub area, added path crossing textures and new sign assets.
This week I mostly focused on refined a bit more the intro animation, is a big chunk of animation so is taking a bit longer to finish