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  • DOGWALK
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#10 Beginning and Ending

  • March 31st, 2025
This week on DOGWALK

Among other improvements, the main focus this week was on the intro and outro of the game.

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Julien Kaspar
Julien Kaspar Director

I mainly focused on bug fixes small improvements this week. There was also quite a bit of playtesting and overseeing the vast amount of work from the team :D

Build: Intro & Menus

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Build: Intro & Menus


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week was all about blocking out and animating the outro. On top of that we discovered a couple of animations had weird "scaling" artifacts going on. After some investigation we realized that Godot has a hard time dealing with bones that stretch (which is normal to use for a typical IK setup). After a couple of experiments with mixed results, I ended up updating the problematic IK with a "two bone" solution that replace the stretch bone with two bones at each end that track towards each other.

Pinda IK arms "no stretch" solution

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0:27

Pinda IK arms "no stretch" solution

Chocomel front legs ik "no stretch" update

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0:37

Chocomel front legs ik "no stretch" update

Outro v03

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0:17

Outro v03

Outro v02

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0:16

Outro v02

Outro v01

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0:15

Outro v01


Andy Goralczyk
Andy Goralczyk Artist

I worked on detailing the set dressing in the Hub area, added path crossing textures and new sign assets.

Northern hub set dressing

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1:26

Northern hub set dressing

Snowman building trails

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Snowman building trails

Hub path crossings

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Hub path crossings

Fireplace signs

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Fireplace signs

Sign Board

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Sign Board


Pablo Fournier
Pablo Fournier Animator

This week I mostly focused on refined a bit more the intro animation, is a big chunk of animation so is taking a bit longer to finish

chars-intro-blocking_plus

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0:26

chars-intro-blocking_plus

chars-intro-layout

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0:27

chars-intro-layout


Vivien Lulkowski
Vivien Lulkowski Art Director

This week I was concepting the sign board and the map for the game and provided button/click prompt animations we can use to clue the player into digging the kid out for example :) I also improved Pinda's tear graphics so they are more chonky and readable in the game!

missing arm and hat of the snowman

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0:08

missing arm and hat of the snowman

button clicks and mouse clicks

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0:20

button clicks and mouse clicks

Sing board concept

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Sing board concept

update to signboard concept

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update to signboard concept

textures for the signboard

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textures for the signboard

Pinda tears

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Pinda tears


Pablo Fournier
Pablo Fournier Animator

This week I finished the intro animation on Pinda, and started back on the treat animation

SYNC-chars-treat.004

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0:04

SYNC-chars-treat.004

SYNC-chars-treat.003

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0:04

SYNC-chars-treat.003

chars-intro-polish

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0:29

chars-intro-polish


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