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#11 Effects & Lighting Magic

  • April 7th, 2025
This week on Project DogWalk

More work on the intro and outro, set dressing and missing parts of the game. But the lighting got a big overhaul and plenty new effects make movement more exciting.

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Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week I finished animating the Outro scene, addressing all notes and giving it a final polish pass. I also animated Pinda pulling on the dog leash. On the rigging side, I rigged the three bird characters, hopefully they will take flight soon.

Outro v08

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0:19

Outro v08

Outro v07

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0:19

Outro v07

Outro v06

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0:19

Outro v06

Outro v05

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0:19

Outro v05

Outro v04

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0:19

Outro v04

Pinda pulling v01

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0:00

Pinda pulling v01

Bird 03 rig v01

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0:47

Bird 03 rig v01

Bird 02 rig v01

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0:39

Bird 02 rig v01

Bird 01 rig v01

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1:03

Bird 01 rig v01

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Vivien Lulkowski
Vivien Lulkowski Art Director
Simon Thommes
Beau Gerbrands

This week I wrapped up the textures for Chocomel and Pinda! After that I explored some alternatives for the missing item iconography and messed around with the snow fx system, testing and providing some particle graphics for that.

missing items concept 2

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missing items concept 2

Snow FX particles

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Snow FX particles

missing items concept 1

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missing items concept 1

plateau concept and textures

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plateau concept and textures

Pinda texturing

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Pinda texturing

chocomel texturing

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chocomel texturing

crash "emote" frames

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crash "emote" frames


Andy Goralczyk
Andy Goralczyk Artist
Julien Kaspar

My main goal for this week was updating the lighting. We wanted to get rid of SDFGI (which wasn't doing much anyway) to improve performance. I added many many more lights in the world environment to add highlights, more depth to shadows and individual areas of interest. I also detailed the set dressing in the south of the pond around the willow tree and the fence area.

Willow tree area set dressing

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0:43

Willow tree area set dressing

Fence area set dressing

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0:43

Fence area set dressing

Lighting - Shed discovery

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0:22

Lighting - Shed discovery

Lighting - On the shovel path

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0:39

Lighting - On the shovel path

Lighting - Walk to the Clearing Area

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0:51

Lighting - Walk to the Clearing Area

Lighting - more lights in Godot

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0:31

Lighting - more lights in Godot


Beau Gerbrands
Beau Gerbrands Artist

This week, it was time to polish the assets texturing and adding normal maps to make the objects more tangible. Aside from this task I worked on set dressing the Clearing area and play-testing to see how the environment feels.

Clearing Set Dressing

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2:19

Clearing Set Dressing


Simon Thommes
Simon Thommes Technical Director

This week for me was focused on a mix of adding some of the more important initial FX and implementing the intro sequence, which nicely glues the gameplay to the main menu and also serves as a tutorial to introduce the player to the main game mechanics.

Snow FX

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0:34

Snow FX

Shrub Topple

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0:26

Shrub Topple

Intro Sequence Implementation

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0:52

Intro Sequence Implementation


Julien Kaspar
Julien Kaspar Director

Another week of small fixes and implementing new animations. There was also finally some work on the "Gate Challenge" in the east of the level, as well as some improvements to Pindas logic.

Gate Challenge

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1:26

Gate Challenge

Tug and pull logic

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0:46

Tug and pull logic

Build: Gate & More

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Build: Gate & More


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