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  • Project DogWalk
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#12 Moving on Snow & Ice

  • April 14th, 2025
This week on Project DogWalk

Many more effects, better mouse cursor UI and sliding on ice! Overall the project is getting feature complete and the team is shifting toward polishing.

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Andy Goralczyk
Andy Goralczyk Artist

I'm slowly switching gears to the next production, so I only did some geometry adjustments to the creek and the gate locking mechanism (apart from little texturing work here and there)

Creek snow and ground edges adjustments

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1:09

Creek snow and ground edges adjustments

Gate adjustements

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0:11

Gate adjustements


Pablo Fournier
Pablo Fournier Animator

This week I finished the treat animation and we started to work on the gate challenge animations, in my case, i did the 2nd and 3rd spot, where Pinda is going to check if there is a way in the fence

ACTN-pinda-gate_spot03.002

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0:04

ACTN-pinda-gate_spot03.002

ACTN-pinda-gate_spot03.001

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0:04

ACTN-pinda-gate_spot03.001

ACTN-pinda-gate_spot02.002

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0:04

ACTN-pinda-gate_spot02.002

ACTN-pinda-gate_spot02.001

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0:04

ACTN-pinda-gate_spot02.001

SYNC-chars-treat.005

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0:04

SYNC-chars-treat.005


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week was mostly all about the birds. The main constraint was to keep the location contained so there are multiple "loopable" animations where the bird never moves from their spot. Then there's a couple of "strolling" ones where the bird moves a bit around (within a small radius) before returning to their starting spot. There's also ones that allow them to turn left or right 45°, to add more variety. Finally there's two animations where they fly off.

Bird animation v01 - all birds

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0:43

Bird animation v01 - all birds

Bird animation v01

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0:43

Bird animation v01


Julien Kaspar
Julien Kaspar Director

The ice movement is finally back and there's a first pass on the pond challenge to get an item off the ice.

Pond Challenge

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1:21

Pond Challenge

Ice Movement Overhaul

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0:54

Ice Movement Overhaul

Build: Frozen Pond

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Build: Frozen Pond


Rik Schutte
Rik Schutte Project Coordinator & Animator

This week we tackled the 'Gate challenge' in animation. This challenge consists of a couple of steps where separate animations were required to complete this part of the game. Once the player solved the gate challenge, he would be able to find the tennisball, this animation has also been updated accordingly and is ready for implementation. Next to that, smaller polish tasks to be completed.

pinda picking up tennisball

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0:04

pinda picking up tennisball

Character snuggling

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0:02

Character snuggling

Pinda trying the gate

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0:05

Pinda trying the gate


Simon Thommes
Simon Thommes Technical Director

This week for me was mainly about implementing more FX. I polished some of the existing ones a bit more and created new ones for environment interactions. Besides that I worked on the intro a bit to implement more of the animations coming in.

Footstep FX

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0:37

Footstep FX

Bush Wiggle

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0:19

Bush Wiggle

Item Pick Up Animations

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0:19

Item Pick Up Animations

Mouse Cursor Behavior

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0:34

Mouse Cursor Behavior


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Andy Goralczyk
Simon Thommes

Lots of small random leftover tasks got tackled this week like cleaning up the emote animations, some concepting, some texturing, some messing with fx textures that finally made it into the game. I also reanimated the mouse cursor, but I have no footage of it, whoops! (I'm also starting on another ongoing project one day a week now so my DogWalk time is reduced from now on!)

plateau notes

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plateau notes

footstep textures wip

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footstep textures wip

footstep textures adjusted

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footstep textures adjusted

translucent willow leaves

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translucent willow leaves

pond crack texture

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pond crack texture

Shovel staging snow mounds

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Shovel staging snow mounds

hearts emote

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0:07

hearts emote

snowman emotes mockups

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0:16

snowman emotes mockups


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