Many more effects, better mouse cursor UI and sliding on ice! Overall the project is getting feature complete and the team is shifting toward polishing.
I'm slowly switching gears to the next production, so I only did some geometry adjustments to the creek and the gate locking mechanism (apart from little texturing work here and there)
This week I finished the treat animation and we started to work on the gate challenge animations, in my case, i did the 2nd and 3rd spot, where Pinda is going to check if there is a way in the fence
This week was mostly all about the birds. The main constraint was to keep the location contained so there are multiple "loopable" animations where the bird never moves from their spot. Then there's a couple of "strolling" ones where the bird moves a bit around (within a small radius) before returning to their starting spot. There's also ones that allow them to turn left or right 45°, to add more variety. Finally there's two animations where they fly off.
The ice movement is finally back and there's a first pass on the pond challenge to get an item off the ice.
This week we tackled the 'Gate challenge' in animation. This challenge consists of a couple of steps where separate animations were required to complete this part of the game. Once the player solved the gate challenge, he would be able to find the tennisball, this animation has also been updated accordingly and is ready for implementation. Next to that, smaller polish tasks to be completed.
This week for me was mainly about implementing more FX. I polished some of the existing ones a bit more and created new ones for environment interactions. Besides that I worked on the intro a bit to implement more of the animations coming in.
Lots of small random leftover tasks got tackled this week like cleaning up the emote animations, some concepting, some texturing, some messing with fx textures that finally made it into the game. I also reanimated the mouse cursor, but I have no footage of it, whoops! (I'm also starting on another ongoing project one day a week now so my DogWalk time is reduced from now on!)