We're now firmly in polishing territory. Some animations still need to be implemented but with only a few weeks left, there's mostly fixing and improving what we have. (Except for adding fish last minute)
This week we were wrapping up the last challenge: the Pond Challenge. As Julien had implemented the core mechanics of this challenge, I was able to start making the animations for it. The main challenge was to get the cone and character in the right position for it to work properly in the game. There are still some tweaks and fixes to be done, but we're almost there :) .
There were mostly just lots of error fixes on my agenda. But apart from those, I modeled and rigged a fish asset for the pond. I also took Vivien's cardboard logo designs and turned them into a virtual rigged asset that can be put into the game.
This week I finished the "Pinda shovel pickup" animation. There was some fun bug hunting and bug fixing, of course. Then there was the big task of animating a multi-faceted "Pinda petting Chocomel" performance, which needs to feature multiple loopable segments but will also be triggered by two very different scenarios. This means there need to be alternative "ins" and "outs" of the performance, a fun task for next week!
this week was mostly polishing animations and creating small ones needed for the game