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  • DOGWALK
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#13 Sneaking in Fish

  • April 22nd, 2025
This week on DOGWALK

We're now firmly in polishing territory. Some animations still need to be implemented but with only a few weeks left, there's mostly fixing and improving what we have. (Except for adding fish last minute)

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Rik Schutte
Rik Schutte Project Coordinator & Animator

This week we were wrapping up the last challenge: the Pond Challenge. As Julien had implemented the core mechanics of this challenge, I was able to start making the animations for it. The main challenge was to get the cone and character in the right position for it to work properly in the game. There are still some tweaks and fixes to be done, but we're almost there :) .

Picking up the cone animation

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0:04

Picking up the cone animation

Pulling the Cone animation

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0:02

Pulling the Cone animation

Grabbing the Cone animation

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0:02

Grabbing the Cone animation


Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski
Simon Thommes
Julien Kaspar
Rik Schutte

There were mostly just lots of error fixes on my agenda. But apart from those, I modeled and rigged a fish asset for the pond. I also took Vivien's cardboard logo designs and turned them into a virtual rigged asset that can be put into the game.

Logo asset for the title screen

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0:40

Logo asset for the title screen

Dogwood for orientation

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0:35

Dogwood for orientation

Carp in the pond

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1:19

Carp in the pond

Carp modeling

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0:28

Carp modeling


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week I finished the "Pinda shovel pickup" animation. There was some fun bug hunting and bug fixing, of course. Then there was the big task of animating a multi-faceted "Pinda petting Chocomel" performance, which needs to feature multiple loopable segments but will also be triggered by two very different scenarios. This means there need to be alternative "ins" and "outs" of the performance, a fun task for next week!

Pinda pickup shovel v01

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0:08

Pinda pickup shovel v01

Leash bug fix

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0:17

Leash bug fix

Petting v04

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0:13

Petting v04

Petting v03

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0:00

Petting v03

Petting v02

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0:18

Petting v02

Petting v01

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0:19

Petting v01


Pablo Fournier
Pablo Fournier Animator

this week was mostly polishing animations and creating small ones needed for the game

pinda_waiting

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0:04

pinda_waiting

ACTN-pinda-through_fence_in.02

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0:01

ACTN-pinda-through_fence_in.02

ACTN-pinda-through_fence_in.01

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0:01

ACTN-pinda-through_fence_in.01


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Andy Goralczyk
Rik Schutte

Illegal fish contributions were made and I started adjusting textures and adding some last missing ones like the shovel. AHH and the logo! I now have a companion logo next to my desk that wobbles in the radiator updraft - such is the delightful life of a temporary papercraftist.

Updated snow walls

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Updated snow walls

Logo placement

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Logo placement

Shovel textures!

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Shovel textures!

texture tweaks

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texture tweaks

papercrafts logo

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papercrafts logo

RL Logo!!

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0:20

RL Logo!!

Carping Around

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Carping Around

Paper Carp

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Paper Carp


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