Cuddling the dog is finally part of the game and birds are roaming the woods. There's a bunch of new art assets and polish to be found.
Adding some small last features and elements. Apart from that mostly bug fixes and preparing for the early access launch of the game.
This week I finished the final full version of the "petting" animation between Chocomel and Pinda. This features 10 distinct animations that are needed for the gameplay where the characters come together (from 3 different states) and enter a cute randomised petting session. For ease of viewing I combined them into one video with and added a version of Pinda alone and also a version that's 90 degrees rotated to demonstrate how it might look from a different angle.
This week we made a push for more recognizable landmarks in the game, so I did some design scribbles for that, painted some additional asset textures, helped with the "inner tree stumps" that show up when the trees fade away and probably annoyed people with deadline-anxiety-fuels nitpicks :D
This week I modeled additional assets that should help the player orient themselves in the world.