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  • Project DogWalk
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Latest on Project DogWalk

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  • Page 4 of 4

#2 - Pre-Production

  • Feb. 3rd, 2025
This week on Project DogWalk

Gears are shifting closer towards production and getting core assets ready. The characters are being tested and designs are polished. All in the effort to finally put everything together in engine and build the actual game.

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Julien Kaspar
Julien Kaspar Director

There was a lot of testing and planning happening for the animations of characters. Apart from that I got to work a bit more on the test level and giving some direction for the art assets. There's a new built of the game to try out, but still in the same test environment.

Creek Crossing Sketch

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Creek Crossing Sketch

Animation Rotation Testing

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0:30

Animation Rotation Testing

Build: 3D Character Prototype

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Build: 3D Character Prototype


Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski

This week I continued the texturing tests for the environment, mainly the creek bed and water surfaces. I blocked out the willow tree and assembled a test environment to figure out which kinds of procedural terrain modeling we need (more on that next week)

Creek tests
1:05

Creek tests

creek edge texture test

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creek edge texture test

Willow tree blocking

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0:27

Willow tree blocking


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Hjalti Hjalmarsson

This week I split my time between making new scanned textures, so that new environment assets can continue happening and starting to give feedback on some that already exist. I also provided some mouthshapes for Pinda so that animators can mess around with them already for animation testing. Also some paper dog fur was hung to dry and be attached soon!

cliff textures

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cliff textures

roots - design notes and textures

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roots - design notes and textures

Dog fur cards

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Dog fur cards

birch tree notes

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birch tree notes

Pine foliage notes

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Pine foliage notes

Pinda mouthshapes

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Pinda mouthshapes

creek riverbank mockup

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creek riverbank mockup

creek riverbank textures

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creek riverbank textures


#1 - Let's Goooo!

  • Jan. 27th, 2025
This week on Project DogWalk

The entire team jumped on board and early development and pre-production is under way! Below you can find progress of the look development and as well as some core game development and pipeline testing.

Watch the latest Studio Log to get even more behind the scenes insight:

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Andy Goralczyk
Andy Goralczyk Artist
Vivien Lulkowski
Beau Gerbrands

This is my second week on the project. I've done some environment lookdev in Blender and EEVEE to test out Beau's latest game assets. I've done a test texture pass of the characters (as the models will be re-done, this will be discarded). Currently I'm cleaning up texture scans from Vivien, working on the grass and reeds.

World map 3D mockup

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0:36

World map 3D mockup

Pinda quick texture test

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0:08

Pinda quick texture test

Chocomel quick texture test

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0:08

Chocomel quick texture test

Reed asset library 1

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Reed asset library 1

Grass and small bush library 1

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Grass and small bush library 1

Footsteps style tests

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Footsteps style tests

Pond texture layering

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0:36

Pond texture layering

Torn paper pathway concept
0:33

Torn paper pathway concept

Lookdev test level 2

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Lookdev test level 2

Lookdev test level 1

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Lookdev test level 1

Path texture tests
0:21

Path texture tests

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Julien Kaspar
Julien Kaspar Director

This is a recap on the last two weeks. An early gameplay prototype is finished and a general plan for the game level and goals has been established.

Prototype State Polishing

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1:05

Prototype State Polishing

Initial World Map

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Initial World Map

Build: Early Gameplay Prototype

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Build: Early Gameplay Prototype


Rik Schutte
Rik Schutte Project Coordinator & Animator

This week we started the exploration of animation style for project DogWalk. The animation team has made several animation cycles for both characters (Pinda and Chocomel) and made an emulation in Blender with the cycles to see how they would work in the game. Also based on the animation, design, modeling and rigging adjustments have been made which will be shown next week.

Character Anim test: limited rotation

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0:13

Character Anim test: limited rotation

Pinda run cycle

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0:03

Pinda run cycle

chocomel run cycle

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0:13

chocomel run cycle


Simon Thommes
Simon Thommes Technical Director
Andy Goralczyk
Beau Gerbrands

I finally also jumped onto the project! First I am looking into the pipeline we can use for scene assembly etc. while putting a strong focus on Blender and Godot interoperability. I also did a first test throwing the initial visual test scene we have into Godot with some lighting and environment effects.

Deferred Asset Import Prototype

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1:48

Deferred Asset Import Prototype

Lookdev Test Level in Godot
0:18

Lookdev Test Level in Godot


Beau Gerbrands
Beau Gerbrands Artist
Julien Kaspar
Vivien Lulkowski
Andy Goralczyk

The last two weeks we spend time translating and interpreting Vivien's cutout models to the digital realm. Andy and I started on various assets to create a proof of concept environment. And two passes of topology for the characters, which aren't locked yet.

Pinda Iterative Retopology

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Pinda Iterative Retopology

Chocomel iterative Retopology

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Chocomel iterative Retopology

Snowman & Props

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Snowman & Props

Birch Trees

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0:35

Birch Trees

Creepy Tree Experiment

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0:21

Creepy Tree Experiment

Boulder Setup

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0:38

Boulder Setup

Env Library

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Env Library

Pine Tree Setup

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0:54

Pine Tree Setup


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

Worked on making rigs for the initial layout versions of the characters. The have been constantly updated based on feedback from the animators, as they do their initial animation tests.

Pinda layout rig v01

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0:46

Pinda layout rig v01

Chocomel layout rig v04

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0:13

Chocomel layout rig v04

Chocomel layout rig v03

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0:29

Chocomel layout rig v03

Chocomel layout rig v02

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0:12

Chocomel layout rig v02

Chocomel layout rig v01

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0:54

Chocomel layout rig v01


Pablo Fournier
Pablo Fournier Animator

This week I worked on some animation loops, trying to test a more stopmotion like animation style

pinda_walk_stopmotion.001

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0:16

pinda_walk_stopmotion.001

pinda_run_stopmotion.002

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0:08

pinda_run_stopmotion.002

pinda_run_stopmotion.001

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0:08

pinda_run_stopmotion.001

pinda_idle_stopmotion.001

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0:01

pinda_idle_stopmotion.001

pinda_emotion_stopmotion.001

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0:02

pinda_emotion_stopmotion.001

chocomel_walk_stopmotion.001

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0:16

chocomel_walk_stopmotion.001

chocomel_run_stopmotion.003

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0:10

chocomel_run_stopmotion.003

chocomel_run_stopmotion.002

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0:10

chocomel_run_stopmotion.002

chocomel_run_stopmotion.001

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0:01

chocomel_run_stopmotion.001

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Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk
Julien Kaspar
Beau Gerbrands

ARTING! SO! MUCH! ARTING! Time has been split mostly between making more RL paper trees and helping to push the characters forward with more detailed paintovers over models that Andy and Beau provided.

willow tree concepting and papercraft

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willow tree concepting and papercraft

Chocomel's new snout 2

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Chocomel's new snout 2

Chocomel's new snout

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Chocomel's new snout

Pinda updated concept

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Pinda updated concept

Chocomel

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Chocomel

Character Paintover

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Character Paintover

birch trees paper mockup

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birch trees paper mockup

paper birch trees making of material

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paper birch trees making of material

Paper Birchtrees Photobash

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Paper Birchtrees Photobash

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