A new character to add to the Blender Studio library, and a new system to handle facial deformation.
Check out the latest updates on Project Storm. See all production logs
In this production log, we will keep you updated throughout the development of the character. We will share our decision-making process, the tools we use, and the workflow we follow. The journey begins with concept art, modeling, and shading. From there, we will dive deeper into the technical aspects of the core of this project: facial rigging. Stay tuned to follow the project with new updates every week!
This week we've been working on finetuning the character design of 'Storm'. From concept sketches, sculpting and tweaking, we've established the character in 3d form. Check out the content gallery for more visuals and the see the process of how the final design came to be.
But wait, there's more! See all production logs