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#2 Icy Shards And Transparent Critters

  • June 10th, 2025
This week on Singularity

Character design for Critter has begun! We refine the previs edit, giving it more information that will benefit animation later on. The icy home of our space creatures is taking shape.

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Andy Goralczyk
Andy Goralczyk Director
Vivien Lulkowski
Beau Gerbrands

This week we are finally diving deeper into character and environment design. I started blocking out Critter's chilly home, the Ice Belt, closely following the earlier concepts by Beau and Vivien.

Pointy Ice Shards Sculpt Concept

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Pointy Ice Shards Sculpt Concept

Pointy-Round Ice Shards Shape exploration

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0:13

Pointy-Round Ice Shards Shape exploration

Pointy Ice Shards Concept

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Pointy Ice Shards Concept

Round Ice Shards Concept

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Round Ice Shards Concept


Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

This week I went over some of Andy's previs work and pushed it a bit further to clarify the story/acting choices and lay the groundwork for the layout process, which will happen once we have final characters, props and sets. Overall it was mostly about tweaking the composition and staging, to help readability and flow of the edit from one shot to another. Then on the character side, adding beats to induce urgency/panic, surprise, thought process and determination. The less glamorous work also needed to be done under the hood, like making sure all the constraints were set up properly between the character, camera and floating rocks that the character interacts with.

Previs 080_fallback alt v001

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0:22

Previs 080_fallback alt v001

Previs 040_edge alt v002

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0:22

Previs 040_edge alt v002

Previs 040_edge alt v001

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0:22

Previs 040_edge alt v001

Previs 030_panic alt v003

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0:17

Previs 030_panic alt v003

Previs 030_panic alt v002

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0:17

Previs 030_panic alt v002

Previs 030_panic alt v001

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0:17

Previs 030_panic alt v001


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