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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
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Featured Artwork
Asset Progression
  1. Characters

  2. Environment Assets

  3. Sets

  4. Props

Research & Development
  1. Rigging

  2. Cloudrig

  3. Pipeline

  4. Rendering

  5. Effects

  6. Geometry Nodes

  7. Workflow

  8. Animation

Visual Development
  1. Colorscript

  2. Key Frame Paintings

  3. Lighting tests

  4. Style Tests

  5. General Shading

Animation Tests
  1. Sprites

  2. Rex

  3. Ellie

  4. Jay

  5. Victoria

  6. Phil

  7. All

  8. Bird

  9. Spider

  10. Ladybug

Identity
  1. Logo

  2. Poster

  3. Title Animation

  4. Cloud Thumbnail

  5. Meet Ellie cover poster

Story Development
  1. Story Recap Videos

Production Lessons
Scene Progressions
  1. 010_Intro

  2. 020_grove

  3. 030_village

  4. 040_nightfall

  5. 050_Ritual

  6. 060_scratch

  7. 070_homerun

  8. 080_Spray

  9. 090_yew

  10. 100_haircut

  11. 110_rextoria

  12. 120_drown

  13. 130_snacks

  14. 140_fannypack

  15. 150_boss

  16. 160_escape

  17. 170_parade

  18. 190_credits

  19. Promo shots

Press
Shot Production Files
  1. Sprite Fright
  2. Research & Development
  3. Cloudrig
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Mesh Gizmos: Auto-IK/FK snapping proof of concept

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Mesh Gizmos: Auto-IK/FK snapping proof of concept

Mesh Gizmo Early Experiments #2

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Mesh Gizmo Early Experiments #2

Mesh Gizmo Early Experiments #1

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Mesh Gizmo Early Experiments #1

CloudRig Rig UI: Dynamic sub-panels

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CloudRig Rig UI: Dynamic sub-panels

Custom Properties: Everything's exploding!

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Custom Properties: Everything's exploding!

New rig type: cloud_finger!

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New rig type: cloud_finger!

Visible Generation Fun

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0:35

Visible Generation Fun

Bughunting with violent popups

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Bughunting with violent popups

CloudRig: New BoneSet UI and general cleanup

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CloudRig: New BoneSet UI and general cleanup

Addon: Rogue Weight Hunter

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Addon: Rogue Weight Hunter

CloudRig: Reset Rig

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CloudRig: Reset Rig

CloudRig: Override Troubleshooting

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CloudRig: Override Troubleshooting

Post-Generation Script

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Post-Generation Script

Base Params UI: Ugly, but informative! Also, custom custom property storage.

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Base Params UI: Ugly, but informative! Also, custom custom property storage.

Eyeball dilemma

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Eyeball dilemma

New rig type: cloud_lattice!

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New rig type: cloud_lattice!

CloudRig: Sprite Fright Eye

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CloudRig: Sprite Fright Eye

CloudRig: Bug reporting workflow!

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CloudRig: Bug reporting workflow!

CloudRig: Troubleshooting module

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CloudRig: Troubleshooting module

CloudRig: Corrective Actions Example

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CloudRig: Corrective Actions Example

CloudRig: Corrective Actions UI

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CloudRig: Corrective Actions UI

CloudRig: Generate Deformation Test

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CloudRig: Generate Deformation Test

CloudRig: Rig Highlighting

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CloudRig: Rig Highlighting

CloudRig: Widget Drawing Test

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CloudRig: Widget Drawing Test

CloudRig: Keyframe Baking (IK/FK)

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CloudRig: Keyframe Baking (IK/FK)

CloudRig: Keyframe Baking Fail (IK/FK)

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CloudRig: Keyframe Baking Fail (IK/FK)

CloudRig: Keyframe Baking (Hinge Toggle)

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CloudRig: Keyframe Baking (Hinge Toggle)

CloudRig: Auto Rubber Hose (Sprite)

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CloudRig: Auto Rubber Hose (Sprite)

CloudRig: Auto Rubber Hose

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CloudRig: Auto Rubber Hose

CloudRig: Physics Chain

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CloudRig: Physics Chain

CloudRig: Arbitrary Spine Length

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CloudRig: Arbitrary Spine Length

CloudRig: Multiple Spines

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CloudRig: Multiple Spines

CloudRig: Cyclic Chain

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CloudRig: Cyclic Chain

CloudRig: Selection Sets!

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CloudRig: Selection Sets!

CloudRig: Rig Samples

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CloudRig: Rig Samples

CloudRig: Documentation!

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CloudRig: Documentation!

CloudRig: Auto Eyelids

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CloudRig: Auto Eyelids

CloudRig: Sintel 3-hour rig

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CloudRig: Sintel 3-hour rig

CloudRig: Face Chain constraint relinking

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CloudRig: Face Chain constraint relinking

CloudRig: Intersecting Chains

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CloudRig: Intersecting Chains

CloudRig: Face Chains (After smoothing)

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CloudRig: Face Chains (After smoothing)

CloudRig: Face Chains (Before smoothing)

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CloudRig: Face Chains (Before smoothing)

CloudRig: Eye target generation

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CloudRig: Eye target generation

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