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  • Sprite Fright
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#3 - 06 July, 2020

  • July 6th, 2020
This week on Sprite Fright

Eye-openers this week include the simplest shapes underpinning each character, early drawovers, and notes on the film’s daringly uncomplicated style.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

tree_bark3.png

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tree_bark3.png

tree_bark2.png

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tree_bark2.png

tree_bark1.png

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tree_bark1.png

Main Lineup Shapes #2

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Main Lineup Shapes #2


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Face Chain constraint relinking

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0:49

CloudRig: Face Chain constraint relinking

CloudRig: Intersecting Chains

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0:52

CloudRig: Intersecting Chains

CloudRig: Face Chains (After smoothing)

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CloudRig: Face Chains (After smoothing)

CloudRig: Face Chains (Before smoothing)

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CloudRig: Face Chains (Before smoothing)

CloudRig: Eye target generation

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0:50

CloudRig: Eye target generation


Julien Kaspar
Julien Kaspar 3D Artist

Sprite Face Sculpting - Front

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Sprite Face Sculpting - Front

Sprite Face Sculpting - 3 Quarters

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Sprite Face Sculpting - 3 Quarters

Sprite Face Sculpting - Side

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Sprite Face Sculpting - Side

Sprite Blocking Notes 2

Sprite Blocking Notes 2

Sprite Blocking Notes 1

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Sprite Blocking Notes 1

Sprite Blocking 2

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Sprite Blocking 2

Sprite Blocking 1

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Sprite Blocking 1

Sprite Shapes

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Sprite Shapes

Early Sprite Drawover 3

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Early Sprite Drawover 3

Early Sprite Drawover 1

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Early Sprite Drawover 1

Original Sculpt Polish

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Original Sculpt Polish

Show

Ricky Nierva
Ricky Nierva Production Designer

Early Sprite Drawover 2

Early Sprite Drawover 2


  • #3 - 06 July, 2020
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