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#5 - 20 July, 2020

  • July 20th, 2020
This week on Sprite Fright

Highlights include texture studies, lighting notes, and procedural fungi for easier vegetation generation. Also, former Pixar designer Ricky Nierva shares his sketches, references and early thoughts on Sprite Fright’s unique style.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

09__env_assets.png

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09__env_assets.png

Emily Hair Test (+Environment)

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Emily Hair Test (+Environment)

04__bark_stylization1.png

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04__bark_stylization1.png

09__fungi_procedural.mp4

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0:35

09__fungi_procedural.mp4

03__sf_tree_characters_notes1.jpg

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03__sf_tree_characters_notes1.jpg

02__sf_tree_jay10.png

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02__sf_tree_jay10.png

01__sf_tree_jay09.png

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01__sf_tree_jay09.png


Ricky Nierva
Ricky Nierva Production Designer

Show

Julien Kaspar
Julien Kaspar 3D Artist

Emily Sculpting #2 (Free Camera)

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0:39

Emily Sculpting #2 (Free Camera)

Emily Sculpting #2 (White Turnaround)

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Emily Sculpting #2 (White Turnaround)

Emily Sculpting #2

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Emily Sculpting #2


Simon Thommes
Simon Thommes 3D Artist

Emily Hair Test #2

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Emily Hair Test #2

Emily Hair Test #1

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Emily Hair Test #1


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Sintel 3-hour rig

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1:52

CloudRig: Sintel 3-hour rig


  • #5 - 20 July, 2020
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