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#13 - 14 September, 2020

  • Sept. 14th, 2020
This week on Sprite Fright

A classic task for concept artists: design a tree. Talking of trees, the log on which Phil sits to guzzle chips gets retopo and shader love. Also, BBQs, moss, and the dangers of Face Chains.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

Log Bridge painting

Log Bridge painting

mushroomgrove_concept1.png

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mushroomgrove_concept1.png

tree_andy_options.png

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tree_andy_options.png


Julien Kaspar
Julien Kaspar 3D Artist

Main Lineup Sculpting Update #4

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0:05

Main Lineup Sculpting Update #4

Jay Final Style

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0:04

Jay Final Style

Jay New Versions

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Jay New Versions

Sprites Lineup Update

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0:05

Sprites Lineup Update

Phil Posing Final

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Phil Posing Final

Victoria Arms Down Test

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Victoria Arms Down Test

Jay Arms Down

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Jay Arms Down

Rex Arm Test

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Rex Arm Test

Phil Posing (Free Camera)

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0:30

Phil Posing (Free Camera)

Main Lineup Sculpting Update #3

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0:05

Main Lineup Sculpting Update #3

Victoria Updated Blocking #3

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Victoria Updated Blocking #3

Ellie Adjustments

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Ellie Adjustments

Phil Posing fun

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Phil Posing fun

Victoria Updated Blocking #2

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0:04

Victoria Updated Blocking #2

Show

Andy Goralczyk
Andy Goralczyk Art Director

11__phil_hair_groom_02.png

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11__phil_hair_groom_02.png

11__phil_hair_groom_01.png

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11__phil_hair_groom_01.png

11__phil_hair_groom_03.png

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11__phil_hair_groom_03.png

10__phil_hair_groom.mp4

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2:02

10__phil_hair_groom.mp4

08__bbq_grill01-1.png

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08__bbq_grill01-1.png

09__bbq_grill02.mp4

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0:43

09__bbq_grill02.mp4

05__oak_tree2.png

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05__oak_tree2.png

07__bbq_grill01.mp4

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0:48

07__bbq_grill01.mp4

04__oak_tree1.png

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04__oak_tree1.png

03__phil_log_retopo2.png

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03__phil_log_retopo2.png

02__phil_log_retopo1.png

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02__phil_log_retopo1.png

Show

Demeter Dzadik
Demeter Dzadik Rigger

02_rigged_jay.mp4

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0:06

02_rigged_jay.mp4

01_rigged_ellie.mp4

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0:04

01_rigged_ellie.mp4

Face Chains: Custom Space (Experiment)

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0:37

Face Chains: Custom Space (Experiment)

Face Chains: Old

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0:18

Face Chains: Old


Simon Thommes
Simon Thommes 3D Artist

I refined the bark shader a bit and put it onto the log asset that we have for the Phil render. I also started with the shading tests on Phil. For the hair I tried layering shells as a possible solution for mesh hair.

tree_with_moss_shader.png

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tree_with_moss_shader.png

log_bark.mp4

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0:04

log_bark.mp4

phil_shading_test.png

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phil_shading_test.png

mesh_hair_layers_test_back.png

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mesh_hair_layers_test_back.png

mesh_hair_layers_test.png

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mesh_hair_layers_test.png


Pablo Fournier
Pablo Fournier Animator

jay_walkcycle02.mov

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0:02

jay_walkcycle02.mov

jay_walkcycle01.mov

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0:02

jay_walkcycle01.mov

walk_side_blocking01.mov

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0:01

walk_side_blocking01.mov

walk_front_blocking01.mov

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0:01

walk_front_blocking01.mov

walk_3_4_blocking01.mov

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0:01

walk_3_4_blocking01.mov

walkcycle01.mov

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0:01

walkcycle01.mov


  • #13 - 14 September, 2020
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