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#16 - 05 October, 2020

  • Oct. 5th, 2020
This week on Sprite Fright

Concept Artist Vivien Lulkowski starts a fight--or at least, paints a fight. Animator Pablo Fournier takes Phil for a walk. Art Director Andy Goralczyk blocks out props for Sprite Fright’s rowdy teenagers. And much more, including node-based bark by procedural ace Simon Thommes.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

ellie_current_expressions.jpg

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ellie_current_expressions.jpg

Rex&Vicky_shading.jpg

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Rex&Vicky_shading.jpg

evenmorevickies.jpg

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evenmorevickies.jpg

evenMOARvickyexpressions.jpg

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evenMOARvickyexpressions.jpg

Spite_expressions.jpg

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Spite_expressions.jpg

Sprite expression concept

Sprite expression concept

Rex&Vicky_reworked.jpg

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Rex&Vicky_reworked.jpg


Andy Goralczyk
Andy Goralczyk Art Director

This week I worked on a proof of concept for the title sequence of the film, inspired by 1980s horror films. Further, I started blocking out some of the assets so we have some material to use for the layout process.

mushroom_grove_blocking01.png

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mushroom_grove_blocking01.png

mushroom_grove_blocking02.png

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mushroom_grove_blocking02.png

sf_title_test04end.mp4

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0:04

sf_title_test04end.mp4

sf_title_test03.mp4

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0:08

sf_title_test03.mp4

sf_title_test02.mp4

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0:07

sf_title_test02.mp4

sf_title_test01.mp4

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0:07

sf_title_test01.mp4

pocket_knife.png

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pocket_knife.png

pickle_jar.png

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pickle_jar.png

ellie_notepad_pencil.png

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ellie_notepad_pencil.png

salt_shaker.png

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salt_shaker.png

Show

Pablo Fournier
Pablo Fournier Animator

walk_3_4_bat02.mov

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0:01

walk_3_4_bat02.mov

walk_with_backpack02_animprop_step.mov

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0:01

walk_with_backpack02_animprop_step.mov

walk_with_backpack02_animprop.mov

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0:01

walk_with_backpack02_animprop.mov

walk_with_backpack02.mov

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0:01

walk_with_backpack02.mov

walk_with_backpack03.mov

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0:01

walk_with_backpack03.mov


Demeter Dzadik
Demeter Dzadik Rigger

I rigged the most recent temp mesh of Victoria, including a first quick rig of her face, and experimented with particle hair rigging.

Rigging Hair Particles To Armatures

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Rigging Hair Particles To Armatures

Victoria Face Actions

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0:35

Victoria Face Actions

Victoria First Face Rig

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0:15

Victoria First Face Rig


Julien Kaspar
Julien Kaspar 3D Artist

Victoria expression tests

Victoria expression tests

Rex Expression Tests #2

Rex Expression Tests #2


Simon Thommes
Simon Thommes 3D Artist

I picked up Victoria for some shading tests and experimented with methods to make the hair strands feel less soft in shading. I also made an experiment of faking shader displacement in Eevee with dense layering.

eevee_layered_shells_displacement.mp4

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0:52

eevee_layered_shells_displacement.mp4

hair_fading_edges.png

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hair_fading_edges.png


  • #16 - 05 October, 2020
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