Concept Artist Vivien Lulkowski starts a fight--or at least, paints a fight. Animator Pablo Fournier takes Phil for a walk. Art Director Andy Goralczyk blocks out props for Sprite Fright’s rowdy teenagers. And much more, including node-based bark by procedural ace Simon Thommes.
This week I worked on a proof of concept for the title sequence of the film, inspired by 1980s horror films. Further, I started blocking out some of the assets so we have some material to use for the layout process.
I rigged the most recent temp mesh of Victoria, including a first quick rig of her face, and experimented with particle hair rigging.
I picked up Victoria for some shading tests and experimented with methods to make the hair strands feel less soft in shading. I also made an experiment of faking shader displacement in Eevee with dense layering.