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#17 - 12 October, 2020

  • Oct. 12th, 2020
This week on Sprite Fright

The main characters get more character, from expressions and paintovers to fishnets for Victoria. Art Director Andy Goralczyk investigates logo variations, and Demeter Dzadik preps Rex’s first face rig.

production log preview

Pablo Fournier
Pablo Fournier Animator

victoria_walk_3_4_hairspray03.mov

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0:01

victoria_walk_3_4_hairspray03.mov

victoria_walk_3_4_hairspray02.mov

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0:01

victoria_walk_3_4_hairspray02.mov

victoria_walk_3_4_vanilla02.mov

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victoria_walk_3_4_vanilla02.mov

victoria_walk_3_4_vanilla01.mov

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0:01

victoria_walk_3_4_vanilla01.mov


Simon Thommes
Simon Thommes 3D Artist

I did another pass on Victoria's shading and picked up VeeJay for some first shading tests. I also did some additional work on our character pipeline tool to allow for selective and proximity based data transfer.

jay_eyes.png

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jay_eyes.png

VeeJay - First Shading Pass

VeeJay - First Shading Pass

victoria_lighting.png

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victoria_lighting.png

victoria_shading_pass.png

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victoria_shading_pass.png

fishnet_parallax.mp4

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0:14

fishnet_parallax.mp4

selective_proximity_transfer.mp4

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0:36

selective_proximity_transfer.mp4


Vivien Lulkowski
Vivien Lulkowski Concept Artist

ellie_expressions_drawover.jpg

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ellie_expressions_drawover.jpg

spritefright_logo1.jpg

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spritefright_logo1.jpg

spritefright_logo1_color.jpg

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spritefright_logo1_color.jpg

ellie_teeth_roundedbutmerged.jpg

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ellie_teeth_roundedbutmerged.jpg

Western Yellow Wagtail concepts (color)

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Western Yellow Wagtail concepts (color)

Western Yellow Wagtail concepts

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Western Yellow Wagtail concepts

bunny_design2_SpriteFright.jpg

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bunny_design2_SpriteFright.jpg

Snail_design_basic_SpriteFright.jpg

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Snail_design_basic_SpriteFright.jpg

Snail_design_chubby_SpriteFright.jpg

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Snail_design_chubby_SpriteFright.jpg

Critters_SpriteFright1.jpg

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Critters_SpriteFright1.jpg

Critters_SpriteFright7.jpg

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Critters_SpriteFright7.jpg

Critters_SpriteFright6.jpg

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Critters_SpriteFright6.jpg

Critters_SpriteFright5.jpg

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Critters_SpriteFright5.jpg

Critters_SpriteFright4.jpg

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Critters_SpriteFright4.jpg

Critters_SpriteFright3.jpg

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Critters_SpriteFright2.jpg

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Critters_SpriteFright2.jpg

Phil expression painting

Phil expression painting

Phil_expressions2.jpg

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Phil_expressions2.jpg

Phil_expressions1.jpg

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Phil_expressions1.jpg

Jay teeth paintover

Jay teeth paintover

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Andy Goralczyk
Andy Goralczyk Art Director

Logo mockup week! For the release on the Cloud we needed an updated logo, even though the final version will be made towards the end of the production. I had several meetings with Matthew on many different logo variations.

tent_bag.png

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tent_bag.png

pocket_knife_rig.png

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pocket_knife_rig.png

logo_ideas3.png

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logo_ideas3.png

sprite_green2.png

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sprite_green2.png

sprite_green.png

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sprite_green.png

sprite_goo.png

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sprite_goo.png

sprite_pizza_hut.png

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sprite_pizza_hut.png

logo_ideas2.png

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logo_ideas2.png

logo_ideas1.png

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logo_ideas1.png

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Julien Kaspar
Julien Kaspar 3D Artist

Ellie Expression Tests (Tweaked)

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Ellie Expression Tests (Tweaked)

Ellie Expression Tests (Original)

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Ellie Expression Tests (Original)

Jay Expression Tests

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Jay Expression Tests


Demeter Dzadik
Demeter Dzadik Rigger

This week I got an initial (temporary) rig of Rex's face, worked on some bug reporting features for CloudRig and got started on a similarly temp rig for Ellie.

Rex First Face Rig

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0:46

Rex First Face Rig


  • #17 - 12 October, 2020
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