The main characters get more character, from expressions and paintovers to fishnets for Victoria. Art Director Andy Goralczyk investigates logo variations, and Demeter Dzadik preps Rex’s first face rig.
I did another pass on Victoria's shading and picked up VeeJay for some first shading tests. I also did some additional work on our character pipeline tool to allow for selective and proximity based data transfer.
Logo mockup week! For the release on the Cloud we needed an updated logo, even though the final version will be made towards the end of the production. I had several meetings with Matthew on many different logo variations.
This week I got an initial (temporary) rig of Rex's face, worked on some bug reporting features for CloudRig and got started on a similarly temp rig for Ellie.