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Production Log #21

  • Nov. 9th, 2020
This week on Sprite Fright

Who runs faster? A sprite or a British teenager? How do you turn sad mushrooms into happy mushrooms? How do you shade a retro boombox? And what’s the best way to make an eye pop out? These are some of the issues contemplated by Sprite Fright’s crew below.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Worked mainly on the expression & pose scultps for the Sprites. On the side I also polished the Phil expression sheet based on feedback.

Phil Expressions #2

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Phil Expressions #2

Sprites Expressions #1

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Sprites Expressions #1

Sprites Popout Eye Test

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Sprites Popout Eye Test

Sprite Adjustments Proposal

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Sprite Adjustments Proposal


Simon Thommes
Simon Thommes 3D Artist

Addressed some changes on Victoria's shading, started working on Jay's boombox with some base shaders and set up a scene with the main lineup under uniform lighting to compare the shading between the characters.

Boombox - Base Shading - Studio

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Boombox - Base Shading - Studio

Boombox - Base Shading - Environment

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Boombox - Base Shading - Environment

Victoria - Shading Update

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Victoria - Shading Update

Lineup Rendering

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Lineup Rendering


Andy Goralczyk
Andy Goralczyk Art Director

I finished the film thumbnail and continued working on the plant assets. The bluebell and harebell flowers were made more cartoony and less droopy. Furthermore, the shaggy inkcap mushrooms were considered too sad looking so I gave them happier colors.

Shaggy inkcap mushrooms (cartoonified)

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Shaggy inkcap mushrooms (cartoonified)

Shaggy inkcap mushrooms (before)

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Shaggy inkcap mushrooms (before)

Harebell flowers

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Harebell flowers

Flowers environment test

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Flowers environment test

Bluebell flower tweaks

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Bluebell flower tweaks

Cloud thumbnail poster: final composite

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Cloud thumbnail poster: final composite

Cloud thumbnail poster: lighting adjustments

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Cloud thumbnail poster: lighting adjustments

Cloud thumbnail poster: lighting and staging tweaks

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Cloud thumbnail poster: lighting and staging tweaks

Cloud thumbnail poster: More light blocking

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Cloud thumbnail poster: More light blocking

Show

Demeter Dzadik
Demeter Dzadik Rigger

Improvements to the Lattice addon, fixes on the Pipeline addon, some huge CloudRig refactoring, and a script to keep the Sprite Fright metarigs consistent. Also tested some constraint patches and updated some Rigify patches. Lots of coding this week!

Tweak Lattice Addon

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1:12

Tweak Lattice Addon


Angela Guenette
Angela Guenette 3D Artist

Assessed and prepared Rex sculpt for retopology. Developing checklist for readiness of all upcoming characters to allow for smoother sculpt-to-retopology handover. Completed retopology on Rex's head, eyebrows, eyelashes, teeth. Fit inner mouth socket to teeth. Addressed Demeter's request to shorten inner mouth and created an updated rig helper face mesh.

Rex eye lids and eyelashes - retopo

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Rex eye lids and eyelashes - retopo

Rex teeth - retopo

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Rex teeth - retopo

Rex rig helper face mesh - retopo

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Rex rig helper face mesh - retopo

Rex inner mouth - retopo

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Rex inner mouth - retopo

Rex facial and eyebrows - retopo

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Rex facial and eyebrows - retopo


Pablo Fournier
Pablo Fournier Animator

During this week I continue having more iterations on Ellie's run and also I created the first run on the sprites, to check the distance and the speed they were having respect to Ellie. Also I put the walks of all the characters together

sprites' run01

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0:00

sprites' run01

All characters walk test

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0:08

All characters walk test


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