Who runs faster? A sprite or a British teenager? How do you turn sad mushrooms into happy mushrooms? How do you shade a retro boombox? And what’s the best way to make an eye pop out? These are some of the issues contemplated by Sprite Fright’s crew below.
Worked mainly on the expression & pose scultps for the Sprites. On the side I also polished the Phil expression sheet based on feedback.
Addressed some changes on Victoria's shading, started working on Jay's boombox with some base shaders and set up a scene with the main lineup under uniform lighting to compare the shading between the characters.
I finished the film thumbnail and continued working on the plant assets. The bluebell and harebell flowers were made more cartoony and less droopy. Furthermore, the shaggy inkcap mushrooms were considered too sad looking so I gave them happier colors.
Improvements to the Lattice addon, fixes on the Pipeline addon, some huge CloudRig refactoring, and a script to keep the Sprite Fright metarigs consistent. Also tested some constraint patches and updated some Rigify patches. Lots of coding this week!
Assessed and prepared Rex sculpt for retopology. Developing checklist for readiness of all upcoming characters to allow for smoother sculpt-to-retopology handover. Completed retopology on Rex's head, eyebrows, eyelashes, teeth. Fit inner mouth socket to teeth. Addressed Demeter's request to shorten inner mouth and created an updated rig helper face mesh.
During this week I continue having more iterations on Ellie's run and also I created the first run on the sprites, to check the distance and the speed they were having respect to Ellie. Also I put the walks of all the characters together