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Production Log #22

  • Nov. 16th, 2020
This week on Sprite Fright

Animator Rik Schutte contributes his first production log (Rik’s previous credits include Spider-Man: Into the Spider-Verse). In other news, rigger Demeter Dzadik removes Rex’s bendy bones, and artist Angela Guenette has a clever use for “Edge-->Mark Seam.”

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

In this week I adjusted the Sprites sheet to include some more tests and to address feedback. Elder Sprite also finally got some pose & expression sculpts from core moments of the film.

Elder Sprite Adjustments

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Elder Sprite Adjustments

Elder Sprite Expressions #1

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Elder Sprite Expressions #1

Sprites Expressions #2

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Sprites Expressions #2


Simon Thommes
Simon Thommes 3D Artist

Started picking up Rik's animation test with Rex and assembling a temporary forest set around the animation. That will hopefully give us a lot of insight over our pipeline and the general lighting and rendering.

Rex Forest Run - Set

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Rex Forest Run - Set

Rex Forest Run - Basic Set and Atmosphere

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0:03

Rex Forest Run - Basic Set and Atmosphere


Demeter Dzadik
Demeter Dzadik Rigger

Rex's face retopology is done, so I started rigging his face yet again! And on the Friday of this week, I decided to stash everything I did until that point, because I wanted to try how things would work out without bendy bones.

Tweak Lattice: New features!

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0:57

Tweak Lattice: New features!

Camera Lattice: New features!

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0:47

Camera Lattice: New features!

Rex Face Rigging Part 1

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0:45

Rex Face Rigging Part 1


Vivien Lulkowski
Vivien Lulkowski Concept Artist

I did a first pass on the colorscript to get the broad strokes down and establishing the mood and light scenario for most scenes.

Colorscript 1

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Colorscript 1


Angela Guenette
Angela Guenette 3D Artist

Completed Rex's hair retopology of sculpt. Used "Edge->Mark Seam" as guides to help facilitate in following the hair's sculpted strokes' direction.

Rex hair, back - retopo

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Rex hair, back - retopo

Rex hair - retopo

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Rex hair - retopo


Rik Schutte
Rik Schutte Lead Animator

Excited to post my first production log here, and super happy to be part of the Blender animation team! For the last couple of weeks we have been testing the rigs extensively, exploring both the style of the animation as well as personal traits for each character in the film. A couple of variations will help us decide which route to pick. Does it blend well to have the animation on 2s with additional line-work, like they did on Spider-man: Into the Spider-verse? Or do we choose the more conventional way? What do you think?

rex animation test on 1s

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0:03

rex animation test on 1s

rex animation test with grease pencil lines

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rex animation test with grease pencil lines

Rex animation test with drawn multiples

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0:03

Rex animation test with drawn multiples


Pablo Fournier
Pablo Fournier Animator

During this week I continue working on different versions of the sprites running, also I made a transition on a run from 2 legs to 4

sprites' run02

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0:02

sprites' run02

sprite run to gallop

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0:02

sprite run to gallop


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