Ellie gets a haircut, an oak tree gets a canopy (via particle systems), and the entire film gets a more refined colorscript. Not only but also: Victoria and Jay practice running, plus the tricky business of rigging Rex’s eyelids.
I did a quick pass on the lighting of the Rex shot to pass a render to Vivien for a paintover and started implementing those changes for the shot. I adjusted Rex's eyecolor and started unwrapping his retopologized geometry.
There were some more feedback notes and a missing expression for Ellie's Expression Sheet and I started sculpting the cut hair version of her. There were also many more small adjustments to the sculpt and cleaning up of the file to prepare for the Retopology.
Using the branch library, I started setting up a basic oak tree canopy (combined with particle systems). A bush library was added and more plants were tested using the Phil lookdev scene.
Helped test the website you're reading this on, uploaded all this content, and wrote all these descriptions, and went back to using bendy bones on Rex's eyelids after doing some expression pose tests.
Another week of colorscripting and slowly getting the whole movie covered in paint! Also some paintovers of expressions for the sculpting department.
Completed retopology of Rex's polo shirt and sweater vest, lined up to facilitate rigging. Also, since there will be no cloth simulation on this production, parts of the body mesh and polo shirt mesh hidden under clothing were deleted. This keeps the character model light as well as reduces unnecessary geometry collisions.
In addition to the run test with Rex it's time to explore various runcycles with the other characters as well. In this case Jay and Victoria. I explored different techniques that represent each a different style of movement.
During this week I finished up Ellie and added all the sprites as a blocking version, first with balls and later with a simple rig that represent the sprite mass