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Production Log #24

  • Nov. 30th, 2020
This week on Sprite Fright

Ellie gets a haircut, an oak tree gets a canopy (via particle systems), and the entire film gets a more refined colorscript. Not only but also: Victoria and Jay practice running, plus the tricky business of rigging Rex’s eyelids.

production log preview

Simon Thommes
Simon Thommes 3D Artist

I did a quick pass on the lighting of the Rex shot to pass a render to Vivien for a paintover and started implementing those changes for the shot. I adjusted Rex's eyecolor and started unwrapping his retopologized geometry.

Relighting Forest Shot after Paintover

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Relighting Forest Shot after Paintover

Relighting Forest Shot for Paintover

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Relighting Forest Shot for Paintover

Rex - Hair UV

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Rex - Hair UV

Rex Eyecolor

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Rex Eyecolor


Julien Kaspar
Julien Kaspar 3D Artist

There were some more feedback notes and a missing expression for Ellie's Expression Sheet and I started sculpting the cut hair version of her. There were also many more small adjustments to the sculpt and cleaning up of the file to prepare for the Retopology.

Ellie Sculpt Polishing

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Ellie Sculpt Polishing

Ellie Cut Hair #1

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Ellie Cut Hair #1

Ellie Expression Sheet Update #2

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Ellie Expression Sheet Update #2


Andy Goralczyk
Andy Goralczyk Art Director

Using the branch library, I started setting up a basic oak tree canopy (combined with particle systems). A bush library was added and more plants were tested using the Phil lookdev scene.

Bush library 1

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Bush library 1

Phil log lookdev: More plants, bushes and leaves

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Phil log lookdev: More plants, bushes and leaves

Oak tree 1: Particle randomness

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Oak tree 1: Particle randomness

Oak tree 1: FIlling the volume with particles

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Oak tree 1: FIlling the volume with particles

Oak tree 1: First stage

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Oak tree 1: First stage

Oak tree 1: Adding branches from the library

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Oak tree 1: Adding branches from the library


Demeter Dzadik
Demeter Dzadik Rigger

Helped test the website you're reading this on, uploaded all this content, and wrote all these descriptions, and went back to using bendy bones on Rex's eyelids after doing some expression pose tests.

Rex Face Rigging: BBone Eyelids!

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Rex Face Rigging: BBone Eyelids!

Rex Face Poses 1

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Rex Face Poses 1


Vivien Lulkowski
Vivien Lulkowski Concept Artist

Another week of colorscripting and slowly getting the whole movie covered in paint! Also some paintovers of expressions for the sculpting department.

Colorscript 3

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Colorscript 3

Ellie mouth paintover

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Ellie mouth paintover

Elder Sprite expression tweaks

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Elder Sprite expression tweaks


Angela Guenette
Angela Guenette 3D Artist

Completed retopology of Rex's polo shirt and sweater vest, lined up to facilitate rigging. Also, since there will be no cloth simulation on this production, parts of the body mesh and polo shirt mesh hidden under clothing were deleted. This keeps the character model light as well as reduces unnecessary geometry collisions.

Rex deleted body under clothing - retopo

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Rex deleted body under clothing - retopo

Rex shirt and vest - retopo

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Rex shirt and vest - retopo

Rex shirt and vest - retopo

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Rex shirt and vest - retopo

Rex hand and arm - retopo

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Rex hand and arm - retopo


Rik Schutte
Rik Schutte Lead Animator

In addition to the run test with Rex it's time to explore various runcycles with the other characters as well. In this case Jay and Victoria. I explored different techniques that represent each a different style of movement.

Jay extended runcycle

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Jay extended runcycle

Jay runcycle

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Jay runcycle

Victoria run (multiples)

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Victoria run (multiples)

victoria extended run (spraying)
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victoria extended run (spraying)

Victoria running (scared) v1

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Victoria running (scared) v1


Pablo Fournier
Pablo Fournier Animator

During this week I finished up Ellie and added all the sprites as a blocking version, first with balls and later with a simple rig that represent the sprite mass

All sprites as balls

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All sprites as balls

Second pass on Ellie

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Second pass on Ellie


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