Busy times. Projects include the intricate puzzle that is retopology in general, and the retopology of Rex’s shorts in particular. Also, an experiment in lighting-as-storytelling, and the dramatic “forest run” test shot is rendered multiple times.
Now that the Expression tests are being wrapped up & the sculpts are signed off for Retopology my work was focused on the last expression sheets to compare the main lineup of characters in expression style & range. Additionally I was also cleaning up any approved sculpting files so that I can share them here on the Cloud. More files will follow soon!
This week my time was spent alternating between lighting a testing scenario and doing more work on bushes. I also ended starting another oak tree model.
This week I spent time to compare the walk and runcycles together. Simply to check if these characters can fit in the same world in terms of motion. Next to that I updated the walk of Jay to give him some attitude.
Finalized retopology of Rex. Retopology is very much like solving a puzzle, relying entirely on topology alone to achieve an end result that follows the sculpt. Each piece needs to deform properly with all connecting pieces so that the entire character can withstand the demands of a very cartoony styled production.
This week I finalized the lighting of the forest run test shot and rendered out multiple version that we wanted to try, to figure out the exact animation style we want to go for.
During this week I added the sprites' rigs and I fixed some of the trajectories. Also I added some grease pencil strokes on Ellie to simulate some motion blur
I mostly spend the week finalizing some of the animal characters and providing paintovers and drawovers. There were minor adjustments made to the short so the Colorscript needed to be updated also.
Implementing round 1 of Rex face rig feedback!