The sprites explore expressive ways of walking. Rex’s eyebrows are prepared to perform, and the forest is further refined tree by tree, and bug by bug.
I got involved a lot in software feedback and design as well as personal matters so I couldn't work a lot on the film. I did make some progress on wrapping up the Victoria, Ellie & Rex sculpts and prepare them for handover to retopology but mostly I also spent some time tweaking the Sprites design a bit.
Last week I dived into the world of the sprites, little creatures that happily live together while maintaining the order and beauty of the forest. In order to get to explore their behavior, mood and characteristics for the movie, I made a bunch of walkcycles to start this conversation with Matthew (director). How would you imagine the sprites if you spotted them in the forest?
Addressed requests from animation on Rex's facial and eyebrows performance. Rex is now ready for the next steps; rigging and surfacing. Assessed Ellie sculpt file for retopology readiness. Developed a sculpt-to-retopology handover checklist to be implemented as standard for upcoming characters.
The work on the environment continues. Paired with some lookdev using the popular Phil scene I also worked on a composite of the Rex forest run animation test.
I painted over the mushroom grove layout and tried to establish the light and mood for that moment in the movie. Also some final tweaks on our animal cast!
This week I mostly worked on more Rex lip controls! And more importantly, moved back to the office to watch Hjalti's cat while he is away ;)