Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright
  • Content Gallery
  • Production Logs
  • About
  • Credits

Production Log #26

  • Dec. 14th, 2020
This week on Sprite Fright

The sprites explore expressive ways of walking. Rex’s eyebrows are prepared to perform, and the forest is further refined tree by tree, and bug by bug.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

I got involved a lot in software feedback and design as well as personal matters so I couldn't work a lot on the film. I did make some progress on wrapping up the Victoria, Ellie & Rex sculpts and prepare them for handover to retopology but mostly I also spent some time tweaking the Sprites design a bit.

Sprites Expressions #4

Subscribe to view

Sprites Expressions #4


Rik Schutte
Rik Schutte Lead Animator

Last week I dived into the world of the sprites, little creatures that happily live together while maintaining the order and beauty of the forest. In order to get to explore their behavior, mood and characteristics for the movie, I made a bunch of walkcycles to start this conversation with Matthew (director). How would you imagine the sprites if you spotted them in the forest?

sprite running in world space

Subscribe to view

0:06

sprite running in world space

sprite walkcycle 'stylized'

Subscribe to view

0:05

sprite walkcycle 'stylized'

sprite runcycle 'mario'

Subscribe to view

0:06

sprite runcycle 'mario'

sprite walkcycle 'shy'

Subscribe to view

0:05

sprite walkcycle 'shy'

sprite walkcycle 'skipping'
0:04

sprite walkcycle 'skipping'

sprite walkcycle 'jolly'

Subscribe to view

0:05

sprite walkcycle 'jolly'

sprite walkcycle 'neutral'

Subscribe to view

0:06

sprite walkcycle 'neutral'


Angela Guenette
Angela Guenette 3D Artist

Addressed requests from animation on Rex's facial and eyebrows performance. Rex is now ready for the next steps; rigging and surfacing. Assessed Ellie sculpt file for retopology readiness. Developed a sculpt-to-retopology handover checklist to be implemented as standard for upcoming characters.

Eyebrows revisions - retopo

Subscribe to view

Eyebrows revisions - retopo

Rex facial pass 2 - retopo

Subscribe to view

Rex facial pass 2 - retopo

Rex work in progress - retopo

Subscribe to view

Rex work in progress - retopo

Rex production ready - retopo

Subscribe to view

Rex production ready - retopo


Andy Goralczyk
Andy Goralczyk Art Director

The work on the environment continues. Paired with some lookdev using the popular Phil scene I also worked on a composite of the Rex forest run animation test.

Oak tree 3: Trunk model and basic branches

Subscribe to view

Oak tree 3: Trunk model and basic branches

Rex Forest Run - Rendering - 2s multiples (comped)

Subscribe to view

0:03

Rex Forest Run - Rendering - 2s multiples (comped)

Phil log lookdev: blender.org banner version 3

Phil log lookdev: blender.org banner version 3

Phil log lookdev: blender.org banner version 2

Subscribe to view

Phil log lookdev: blender.org banner version 2

Phil log lookdev: blender.org banner version 1

Subscribe to view

Phil log lookdev: blender.org banner version 1

Oak trees: UV unwrapping update

Subscribe to view

Oak trees: UV unwrapping update


Vivien Lulkowski
Vivien Lulkowski Concept Artist

I painted over the mushroom grove layout and tried to establish the light and mood for that moment in the movie. Also some final tweaks on our animal cast!

Snail final concept

Subscribe to view

Snail final concept

Ladybug final concept

Subscribe to view

Ladybug final concept

mushroom grove concept painting 2

Subscribe to view

mushroom grove concept painting 2

mushroom grove concept painting

Subscribe to view

mushroom grove concept painting


Demeter Dzadik
Demeter Dzadik Rigger

This week I mostly worked on more Rex lip controls! And more importantly, moved back to the office to watch Hjalti's cat while he is away ;)

Rex Lip Center Controls

Subscribe to view

0:20

Rex Lip Center Controls

Rex Lips progress

Subscribe to view

0:58

Rex Lips progress

Rex Mouth Master control

Subscribe to view

0:28

Rex Mouth Master control


  • Production Log #26
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite