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Production Log #27

  • Dec. 28th, 2020
This week on Sprite Fright

Rex is the jock of Sprite Fright’s gang. Here, Rex expresses himself thanks to a new facial rig. Also, Rex’s dental work is given attention, and a vital detail: a sprite gets a nicer hat.

production log preview

Rik Schutte
Rik Schutte Lead Animator

I tested the latest Rex facial rig setup by posing and transitioning to different emotions. Simply to check if we can hit the desired poses, addressing appearing issues to the rigging department and explore personality of Rex in these poses.

Rex rig testing: facial poses

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0:13

Rex rig testing: facial poses


Angela Guenette
Angela Guenette 3D Artist

Recreated the alternate 'square' teeth shape key on Rex's retopologized teeth following the sculpt. Recreated 'mouth_uu' shape key as test on Rex's retopologized head mesh following the sculpt. Started on Ellie and completed retopology on head, eyebrows, and eyelashes.

Ellie head progression - retopo

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Ellie head progression - retopo

Ellie eyebrows - retopo

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Ellie eyebrows - retopo

Ellie head sculpt to final - retopo

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Ellie head sculpt to final - retopo

Rex 'mouth_uu' shape key, 3q - retopo

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Rex 'mouth_uu' shape key, 3q - retopo

Rex 'mouth_uu' shape key, front - retopo

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Rex 'mouth_uu' shape key, front - retopo

Rex 'mouth_uu' shape key - retopo

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Rex 'mouth_uu' shape key - retopo

Rex alternate 'square' teeth shape key - retopo

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Rex alternate 'square' teeth shape key - retopo


Demeter Dzadik
Demeter Dzadik Rigger

Minor tweaks to the eye rig, improvements and documentation for CloudRig's Troubleshooting module and bug reporting, update the Sprite mesh to the latest one and improve the behaviour of the hat, and a happy Christmas!

New Sprite, cooler hat!

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0:11

New Sprite, cooler hat!

CloudRig: Sprite Fright Eye

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1:08

CloudRig: Sprite Fright Eye

CloudRig: Bug reporting workflow!

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0:28

CloudRig: Bug reporting workflow!

CloudRig: Troubleshooting module

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CloudRig: Troubleshooting module


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