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Production Log #28

  • Jan. 4th, 2021
This week on Sprite Fright

Milestones are reached. Among them, sign off on sculpts for both the sprites and the rowdy teens, and Rex's retopology is finished--allowing for a complete UV pass. Also, the team asks, "What actually happens in the daily life of a sprite?" Possible answers include "leap frog" and "drinking."

production log preview

Simon Thommes
Simon Thommes 3D Artist

I came back from holidays this week and was greeted by the finished retopology for Rex. So I took this opportunity to do a full UV unwrapping pass on the new topology so we have grounds to do the actual shading on.

Rex - Face UV blend

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0:25

Rex - Face UV blend

Rex - UV layers

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0:27

Rex - UV layers

Rex - UV unwrapping complete

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0:15

Rex - UV unwrapping complete


Julien Kaspar
Julien Kaspar 3D Artist

For this first week since I am back from the holidays I wrapped all the main character with only minor tasks left to do. All the teenagers and the sprites are signed off and the files cleaned up so that they are ready for retopology. This also means that more sculpting files will be uploaded to the Cloud for people to download.

Sprites Proportion Tweak

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Sprites Proportion Tweak

Phil Last Adjustment

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0:04

Phil Last Adjustment

Ellie Expression Sheet Update #3

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Ellie Expression Sheet Update #3

Ellie Cut Hair #2

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0:04

Ellie Cut Hair #2

Victoria Expression Sheet Update

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Victoria Expression Sheet Update

Victoria Teeth Update

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Victoria Teeth Update

Victoria Dress Update (Turntable)

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0:04

Victoria Dress Update (Turntable)

Victoria Dress Update

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Victoria Dress Update


Rik Schutte
Rik Schutte Lead Animator

Last week I spent my time exploring several sprite activities. When Ellie encounters the sprite village, what does she actually see? This is an ongoing conversation with Matthew (director) to explore habits, games and chores for the sprites to be busy with. Here you see a few of these explorations listed. Do you have an idea what sprites might be up to in their natural habitat?

Sprites 'drinking' (loop)

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0:04

Sprites 'drinking' (loop)

sprites test 'chores'

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0:03

sprites test 'chores'

sprites play 'leap frog'

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0:04

sprites play 'leap frog'

sprite reveal test v2

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0:05

sprite reveal test v2

sprite reveal test v1

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0:04

sprite reveal test v1


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I mostly focused on designing the environment of the mushroom grove and sprite village. What are the sprites actually up to all day? I also started a new piece of concept art that further defines what we established in the colorscript. And a snail got to express itself!

Sprite village sketch 2

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Sprite village sketch 2

meeting elder sprite - concept art

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meeting elder sprite - concept art

Snail expressions

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Snail expressions

Mushroomgrove final concept art

Mushroomgrove final concept art


Angela Guenette
Angela Guenette 3D Artist

Updated Rex's rig helper face mesh. Completed retopology on Ellie's head with inner mouth, teeth, rig helper face mesh, and shape key tests; Ellie's head is ready for rigging. Retopologized the hands of time.

Ellie wrist watch fixed - retopo

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Ellie wrist watch fixed - retopo

Ellie wrist watch - retopo

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Ellie wrist watch - retopo

Ellie 'mouth_uu' shape key - retopo

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Ellie 'mouth_uu' shape key - retopo

Ellie eye lids and eyelashes - retopo

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Ellie eye lids and eyelashes - retopo

Ellie rig helper face mesh - retopo

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Ellie rig helper face mesh - retopo

Ellie tongue position - retopo

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Ellie tongue position - retopo

Ellie teeth - retopo

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Ellie teeth - retopo

Ellie inner mouth - retopo

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Ellie inner mouth - retopo

Rex Rolex watch fixed - retopo

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Rex Rolex watch fixed - retopo

Rex Rolex watch - retopo

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Rex Rolex watch - retopo

Rex rig helper face mesh, pass 2 - retopo

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Rex rig helper face mesh, pass 2 - retopo

Show

Demeter Dzadik
Demeter Dzadik Rigger

The first week of the year was spent on getting Rex closer to a "final" state, with grinding down the TODO list for him and addressing the final bits of animator feedback (until more comes up, of course).

Rex multi-purpose face lattice

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1:11

Rex multi-purpose face lattice

Rex cheek control layout rework

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0:11

Rex cheek control layout rework

Rex pivot point changes

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0:27

Rex pivot point changes

Rex: Body deformation cleanup

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0:08

Rex: Body deformation cleanup


Andy Goralczyk
Andy Goralczyk Art Director

This week I did more environment asset work to prepare the first sets. Simultaneously, the development on Blender's Geometry Nodes system is ramping up, so I really wanted to give this a go and see how we can utilize it for the forest!

Moss 3

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Moss 3

Moss 2

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Moss 2

Moss 1

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Moss 1

Fern 3

Fern 3

Fern 2

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Fern 2

Fern 1

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Fern 1

Moss scattering using Geometry Nodes
0:18

Moss scattering using Geometry Nodes


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