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Production Log #29

  • Jan. 11th, 2021
This week on Sprite Fright

Get your character models down to a fine art: download sculpting files for Sprite Fright’s protagonists below. Analyse every vert, explore every edge, pull apart those primary and secondary shapes, deconstruct Phil’s nose, swot up on Ellie’s scrunchie...it's your call.

Also this week: elegant retopology, more epic ‘80s hair, and a brand-new operator for bone tweaks. Plus a clip of Rex moving, speaking, and hatching a nefarious scheme (spoiler alert).

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Julien Kaspar
Julien Kaspar 3D Artist

During this week I prepared all the latest sculpting files for the cloud since all character sculpts are now final and approved. More tweaks and updates were made to the comparative expression sheets to put a final stamp on them as well and have everything ready for further tests in the animation. Most of the week I worked on the animal lineup by blocking the first iterations of them so that the general proportions and design can be judged and approved before moving on to sculpt them in detail.

Elder Sprite Sculpting File

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Elder Sprite Sculpting File

Sprites Sculpting File

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Sprites Sculpting File

Animal Lineup - Blocking

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0:04

Animal Lineup - Blocking

Rex - Snail Size Comparison

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Rex - Snail Size Comparison

Spider Blocking

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0:04

Spider Blocking

Chunky Snail Blocking

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0:04

Chunky Snail Blocking

Snail New Blocking

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0:04

Snail New Blocking

Butterfly Blocking

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0:04

Butterfly Blocking

Ladybug Blocking

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0:04

Ladybug Blocking

Bird blocking

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0:04

Bird blocking

Comparative Expressions Update

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Comparative Expressions Update

Jay Sculpting File

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Jay Sculpting File

Phil Sculpting File

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Phil Sculpting File

Victoria Sculpting File

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Victoria Sculpting File

Ellie Sculpting File

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Ellie Sculpting File

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Andy Goralczyk
Andy Goralczyk Art Director

Hair! Rex is our first character to be completely modeled, so this week my task was to start styling his hair. After wrapping up some environment modeling tasks, I also worked on the look development lighting setup we can use to compare and unify the characters' shading.

Rex hair grooming - whole character back

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Rex hair grooming - whole character back

Rex hair grooming - whole character front

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Rex hair grooming - whole character front

Rex hair grooming - individually placed strands 2

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Rex hair grooming - individually placed strands 2

Rex hair grooming - individually placed strands 1

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Rex hair grooming - individually placed strands 1

Fern and bush asset test

Fern and bush asset test

Rex hair grooming - initial pass (turntable)

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0:16

Rex hair grooming - initial pass (turntable)

Lookdev test lighting setup

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1:23

Lookdev test lighting setup


Rik Schutte
Rik Schutte Lead Animator

Last week I revisited the animation dialogue test I started a while ago with Rex. Now that the facial rig is in a solid state I was able to animate the facial features including lipsync and expressions. This is a great way to explore Rex's personality and test if the rig is production ready. This will also give us insights on whether to animate the shots on 1s or 2s. Which version do you prefer?

Rex acting test revisit (on 1s)

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0:03

Rex acting test revisit (on 1s)

Rex acting test revisit (on 2s)

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0:03

Rex acting test revisit (on 2s)


Angela Guenette
Angela Guenette 3D Artist

Completed retopology of Ellie's hair, body, trousers. Added 'iris grow' and 'iris shrink' shape keys to Rex's eyes and Ellie's eyes. Retopology of remaining clothing pieces in progress.

Ellie handkerchief, back, wip - retopo

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Ellie handkerchief, back, wip - retopo

Ellie handkerchief, wip - retopo

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Ellie handkerchief, wip - retopo

Ellie trousers, wire  - retopo

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Ellie trousers, wire - retopo

Ellie trousers, back - retopo

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Ellie trousers, back - retopo

Ellie trousers, front - retopo

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Ellie trousers, front - retopo

Ellie legs - retopo

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Ellie legs - retopo

Ellie fingers, hand, arm - retopo

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Ellie fingers, hand, arm - retopo

Ellie eye iris - shape keys

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Ellie eye iris - shape keys

Ellie hair, interior - retopo

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Ellie hair, interior - retopo

Ellie hair, 3q - retopo

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Ellie hair, 3q - retopo

Ellie hair, back - retopo

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Ellie hair, back - retopo

Ellie hair, top - retopo

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Ellie hair, top - retopo

Ellie hair - retopo

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Ellie hair - retopo

Rex eye iris - shape keys

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Rex eye iris - shape keys

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Demeter Dzadik
Demeter Dzadik Rigger

One post-final round of polish for Rex at the start of the week before diving into rigging the freshly retopo'd face of Ellie! Starting with some long-overdue scripting to make my life easier.

Toggle Edit Widget Operator

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0:19

Toggle Edit Widget Operator

Armature Merging Operator

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0:32

Armature Merging Operator

Rex: Many small improvements

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2:05

Rex: Many small improvements


Simon Thommes
Simon Thommes 3D Artist

This week I mostly spent integrating the grooming file into our character pipeline to allow Andy to smoothly start his work on grooming Rex's hair. Check out the video where I explain and demo this process further.

Character Pipeline - Structure and Addon

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Character Pipeline - Structure and Addon

Sweater Vest Stripe Transition

Sweater Vest Stripe Transition

Character Pipeline Addon - Breakdown and Demo

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8:22

Character Pipeline Addon - Breakdown and Demo


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week was entirely dedicated to this concept painting of the kids meeting elder sprite exploring color contrast, light and shading both of the kids and the forest assets.

Meeting Elder Sprite

Meeting Elder Sprite


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