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Production Log #31

  • Jan. 25th, 2021
This week on Sprite Fright

In concept art: cute meets horrifying. In set dressing: Mushroom Grove meets obnoxious teens. In sculpting: birds meet snails meet butterflies meet bugs. In props: retro boots meet retopology, and shaders meet watches, sneakers and feathers. In rigging: eyeballs meet a dilemma. And in animation: Rex meets a log bridge.

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Simon Thommes
Simon Thommes 3D Artist

This week I started out with finishing up some leftover shading tasks and general polishing on Rex. Then I picked up the Bird character for some initial shading tests.

Soft Fur Rendering Tech

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0:33

Soft Fur Rendering Tech

Bird - Body Feather Integration

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Bird - Body Feather Integration

Bird - Body Feather Shading

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Bird - Body Feather Shading

Dirt Shading

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1:02

Dirt Shading

Rex - Watch Shading

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0:46

Rex - Watch Shading


Demeter Dzadik
Demeter Dzadik Rigger

Beside some maintenance work on all characters, this week Ellie's face rig is "finished" and ready for feedback.

Eyeball dilemma

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1:13

Eyeball dilemma

Ellie: Face ready for testing!

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1:35

Ellie: Face ready for testing!


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept exploring sprite village and how sprites live and influence nature around them with a little bit of gardening. Also I explored how salt melts sprite faces off!

Sprite housing concept 3

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Sprite housing concept 3

Melting effect concept 3

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Melting effect concept 3

Melting effect concept 2

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Melting effect concept 2

Sprite housing concept 1

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Sprite housing concept 1

Sprite village concept 9 values

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Sprite village concept 9 values


Andy Goralczyk
Andy Goralczyk Art Director

This week I continued set dressing the Mushroom Grove set, cleaning up the arrangement, colors and scattering of nature assets.

Bush library - geometry node example

Bush library - geometry node example

Mushroom Grove - set dressing 4

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Mushroom Grove - set dressing 4

Mushroom Grove - set dressing 3

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Mushroom Grove - set dressing 3

Mushroom Grove - set dressing 2

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Mushroom Grove - set dressing 2

Mushroom Grove - set dressing 1

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Mushroom Grove - set dressing 1


Angela Guenette
Angela Guenette 3D Artist

Updated Rex with new eyeball geometry, reshaped Rex's shoes, Ellie eyebrows topology addressed, Ellie clothing retopology in progress.

Ellie jacket, wip - retopo

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Ellie jacket, wip - retopo

Ellie eyebrows, pass 2 - retopo

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Ellie eyebrows, pass 2 - retopo

Ellie boots, pieces - retopo

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Ellie boots, pieces - retopo

Ellie boots, back view - retopo

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Ellie boots, back view - retopo

Ellie boots, side view - retopo

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Ellie boots, side view - retopo

Ellie boots - retopo

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Ellie boots - retopo

Rex shoes - reshaped

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Rex shoes - reshaped

Rex eyes, pass 2 - iris shape keys

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Rex eyes, pass 2 - iris shape keys

Rex eyes, pass 2 - eyelids reshaped

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Rex eyes, pass 2 - eyelids reshaped

Rex eyes, pass 2 - rig helper face mesh updated

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Rex eyes, pass 2 - rig helper face mesh updated

Rex eyes, pass 2

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Rex eyes, pass 2

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Julien Kaspar
Julien Kaspar 3D Artist

I spend a couple days on other tasks like Blender Feedback and uploading Blender Cloud content but the rest of the time I sculpted the bird to a state that its pretty much final and can go into retopology. This also included an alternative shape with the wings closed and some basic expressions we need for the film. These sculpts and expressions were then used for discussions between me and Simon & Met for how to solve shading, grooming and rigging issues.

Bird Sculpting File

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Bird Sculpting File

Animal Lineup - Bird Sculpting

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0:04

Animal Lineup - Bird Sculpting

Bird Sculpting (Expression)

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0:04

Bird Sculpting (Expression)

Bird Sculpting (Wings closed)

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0:04

Bird Sculpting (Wings closed)

Bird Sculpting

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0:04

Bird Sculpting

Butterfly Blocking (Color Update)

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0:04

Butterfly Blocking (Color Update)


Pablo Fournier
Pablo Fournier Animator

During this week I mostly work on the animation on Rex walking over the log

rex logbridge blocking02

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0:13

rex logbridge blocking02

rex logbridge blocking01

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0:13

rex logbridge blocking01


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