In concept art: cute meets horrifying. In set dressing: Mushroom Grove meets obnoxious teens. In sculpting: birds meet snails meet butterflies meet bugs. In props: retro boots meet retopology, and shaders meet watches, sneakers and feathers. In rigging: eyeballs meet a dilemma. And in animation: Rex meets a log bridge.
This week I started out with finishing up some leftover shading tasks and general polishing on Rex. Then I picked up the Bird character for some initial shading tests.
Beside some maintenance work on all characters, this week Ellie's face rig is "finished" and ready for feedback.
This week I kept exploring sprite village and how sprites live and influence nature around them with a little bit of gardening. Also I explored how salt melts sprite faces off!
This week I continued set dressing the Mushroom Grove set, cleaning up the arrangement, colors and scattering of nature assets.
Updated Rex with new eyeball geometry, reshaped Rex's shoes, Ellie eyebrows topology addressed, Ellie clothing retopology in progress.
I spend a couple days on other tasks like Blender Feedback and uploading Blender Cloud content but the rest of the time I sculpted the bird to a state that its pretty much final and can go into retopology. This also included an alternative shape with the wings closed and some basic expressions we need for the film. These sculpts and expressions were then used for discussions between me and Simon & Met for how to solve shading, grooming and rigging issues.
During this week I mostly work on the animation on Rex walking over the log