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Production Log #32

  • Feb. 1st, 2021
This week on Sprite Fright

Moss magic with Geo Nodes. Ellie's face comes to life thanks to expression tests. Meanwhile, Ellie’s hair comes to life thanks to clever art direction and particle systems. Also, the team enjoy setting stuff on fire. Plus, a question to ponder: when does a bird demonstrate sufficient emotional range? Oh, and alerts for the spoiler averse.

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Julien Kaspar
Julien Kaspar 3D Artist

This week I wrapped up the sculpting of the bird by addressing last feedback notes and testing the wing shapes and placement. Afterwards I retopologized the bird which is almost done. Next week I'll be able to move on to other animals.

Bird Retopology

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Bird Retopology

Bird Wing Placement

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0:28

Bird Wing Placement

Bird Expression Adjustment

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Bird Expression Adjustment


Andy Goralczyk
Andy Goralczyk Art Director

It was finally time for Ellie's hair to be groomed. I transferred the hairdo from the 3D World Cover we did a while ago to her new geometry. After that I filled the missing pieces and continued with the 'cut' variant of her hair. I also managed to do some proof of concept smoke sim.

Rex acting test 2s (rendering 2)

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0:03

Rex acting test 2s (rendering 2)

Fire - simulation 02

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0:03

Fire - simulation 02

Ellie hair grooming 01 - cut hair

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0:04

Ellie hair grooming 01 - cut hair

Rex acting test 1s (rendering 2)

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0:03

Rex acting test 1s (rendering 2)

Fire - simulation 01

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0:02

Fire - simulation 01

Ellie hair grooming 01 - normal hair

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0:04

Ellie hair grooming 01 - normal hair


Rik Schutte
Rik Schutte Lead Animator

I've been going a bit back and forth with testing rigs, blocking some shots, revisiting old shots etc. Ellie's facial rig was ready for testing and it is working very well. Rex had some iterations I'm going to test this week. Next to that, I spend an afternoon exploring 'fire' by using the KeyMesh add-on to create a stylized 'sculpted' fire that could blend well with the design of the movie.

Ellie facial rig test 'smile' (sideview)

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Ellie facial rig test 'smile' (sideview)

Ellie facial rig test 'frightened'

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Ellie facial rig test 'frightened'

Ellie facial rig test 'angry'

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Ellie facial rig test 'angry'

Ellie facial rig test 'smile'

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Ellie facial rig test 'smile'

fire 'sculpting' animation test
0:25

fire 'sculpting' animation test


Angela Guenette
Angela Guenette 3D Artist

Most of the week was focused on Ellie's denim jacket with added collar. Collar silhouette is not final. A shape key was added as the solution to keep the collar hidden and out of the way when Ellie wears her neck handkerchief for most of the movie. Ellie's fanny pack is in progress. And Rex's eyes received iris perspective corrective shapes.

Rex eyes - iris perspective correctives

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Rex eyes - iris perspective correctives

Ellie fanny pack, buckle - retopo

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Ellie fanny pack, buckle - retopo

Ellie scrunchie - retopo

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Ellie scrunchie - retopo

Ellie jacket collar - mini tutorial

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Ellie jacket collar - mini tutorial

Ellie jacket collar - shape key

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Ellie jacket collar - shape key

Ellie jacket collar - shape key

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Ellie jacket collar - shape key

Ellie jacket, back - retopo

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Ellie jacket, back - retopo

Ellie jacket, front - retopo

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Ellie jacket, front - retopo


Simon Thommes
Simon Thommes 3D Artist

This week I dedicated some more time outside to the Geometry node project and specifically worked on some of the use-cases that we are going to use for the short directly. But I was also doing a bunch of technical tests of creating fire effects with mostly procedural methods and started transferring Ellie's shading to the new topology.

Procedural Fire Mesh Test

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Procedural Fire Mesh Test

Geometry Nodes Tree Leaves

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Geometry Nodes Tree Leaves

Geometry Nodes Moss

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Geometry Nodes Moss


Demeter Dzadik
Demeter Dzadik Rigger

Ellie hair, Ellie face, Ellie body, with so much more Ellie on the horizon!

Eye scaling

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0:07

Eye scaling

Preventing teeth clipping with Shrinkwrap

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0:39

Preventing teeth clipping with Shrinkwrap

Ellie: Face controls feedback round

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1:07

Ellie: Face controls feedback round


Pablo Fournier
Pablo Fournier Animator

During this week I continued working on the logbridge shot, I added the other characters and started to work on Ellie's performance

rex logbridge blocking Ellie different acting

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0:13

rex logbridge blocking Ellie different acting

rex logbridge blocking Ellie

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rex logbridge blocking Ellie

rex logbridge blocking all char

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0:13

rex logbridge blocking all char


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