Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright
  • Content Gallery
  • Production Logs
  • About
  • Credits

Production Log #33

  • Feb. 8th, 2021
This week on Sprite Fright

A feast for your art brain. Julien Kaspar narrates a blockbuster taking you through his process for creating animals, including a sculpting file to download. Simon Thommes presents a poster-worthy render of Rex, plus much rigging-related news. In other rigging developments, Rex expresses a near jaw-dislocating level of happiness, and Demeter Dzadik gives a blow-by-blow of his week, with detailed logs and videos. And: become hypnotized by the flames of art director Andy Goralczyk.

Watch Video
Video Preview

Demeter Dzadik
Demeter Dzadik Rigger

This week in rigging: Implemented first round of feedback on Ellie's body, some potentially final improvements to Rex's face rig, and got started on the Bird!

Bird WIP2: Feathers!

Subscribe to view

0:46

Bird WIP2: Feathers!

Bird WIP1: Upper wing

Subscribe to view

0:40

Bird WIP1: Upper wing

Bird: Cheapo rig

Subscribe to view

0:27

Bird: Cheapo rig

Rex: Very happy open mouth!

Subscribe to view

0:26

Rex: Very happy open mouth!

New Spine Tech

Subscribe to view

0:29

New Spine Tech

Hip deformation with bendy bones

Subscribe to view

0:50

Hip deformation with bendy bones


Simon Thommes
Simon Thommes 3D Artist

This week for me was a bunch of putting out fires in terms of pipeline, but also putting on fires to render out the fire tests we worked on in the previous week to have a comparative preview, together with Andy. Other than that there was some more Ellie shading going on in the background and a bit of geometry nodes for me, as always.

Sculpted Fire Shading/Sparks

Subscribe to view

0:01

Sculpted Fire Shading/Sparks

Better Hair Rigging Integrated

Subscribe to view

0:25

Better Hair Rigging Integrated

Rigged Hair on Multiple Characters

Subscribe to view

0:26

Rigged Hair on Multiple Characters

'Meet Rex' Pose Render

Subscribe to view

'Meet Rex' Pose Render


Julien Kaspar
Julien Kaspar 3D Artist

For the sculpting process of the snail I took the time to record and commentate the entire process to give more insight into my workflow and some behind the scenes on the creation process of the snail, the animal character lineup and previous finished characters in general. The .blend file and final results can also be found on the Asset Progression folders as always.

Snail Sculpting (Neutral)

Subscribe to view

0:04

Snail Sculpting (Neutral)

Snail Expression Sheet

Subscribe to view

Snail Expression Sheet

Snail Sculpting

Subscribe to view

0:04

Snail Sculpting

Snail Sculpting File

Subscribe to view

Snail Sculpting File

Sculpting the Snail

Subscribe to view

1:26:20

Sculpting the Snail

Animals Overview

Subscribe to view

12:25

Animals Overview


Andy Goralczyk
Andy Goralczyk Art Director

I spend most of the week setting up the fire comparisons together with Simon. Much of the work was debugging why files don't work on the farm and transferring the fire simulation into a setting which let's us compare the different techniques and make a judgement on which animation and effects style we will go for in this film.

Camp fire - simulation 2 (slower)

Subscribe to view

0:03

Camp fire - simulation 2 (slower)

Fire effects comparison

Subscribe to view

0:26

Fire effects comparison

Camp fire - simulation 1 (too fast)

Subscribe to view

0:01

Camp fire - simulation 1 (too fast)


Rik Schutte
Rik Schutte Lead Animator

Last week I continued to work on Ellie's facial expressions while going back and forth together with the rigging department improving the rigs where needed. Next to that I did some adjustments to the 'camping test shot' by blocking out the other characters. I'll revisit that shot once we have some proper rig updates on Jay, Victoria and Phil.

rough Blocking 'Camping' shot

Subscribe to view

0:02

rough Blocking 'Camping' shot

Ellie facial rig testing

Subscribe to view

0:13

Ellie facial rig testing


Angela Guenette
Angela Guenette 3D Artist

Revised collar on denim jacket, created two versions of her fannypack, retopologized her alternate hair cut, and created iris perspective corrective shapes. Ellie is finalized and ready for the next steps; rigging, surfacing, grooming.

Ellie production ready - retopo

Subscribe to view

Ellie production ready - retopo

Ellie eyes - iris perspective correctives

Subscribe to view

Ellie eyes - iris perspective correctives

Ellie alternate hair_cut - retopo

Subscribe to view

Ellie alternate hair_cut - retopo

Ellie fannypack - prop version

Subscribe to view

Ellie fannypack - prop version

Ellie fannypack, strap slide - revised

Subscribe to view

Ellie fannypack, strap slide - revised

Ellie fannypack, open - retopo

Subscribe to view

Ellie fannypack, open - retopo

Ellie fannypack - retopo

Subscribe to view

Ellie fannypack - retopo

Ellie jacket collar, 3q - revised

Subscribe to view

Ellie jacket collar, 3q - revised

Ellie jacket collar, front - revised

Subscribe to view

Ellie jacket collar, front - revised

Show

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept exploring sprite village after we decided to give the sprites a bit more craftiness and then I switched to designing versions of our characters beaten up by the environment.

Vicky in distress B

Subscribe to view

Vicky in distress B

Ellie in distress

Subscribe to view

Ellie in distress

Vicky in distress A

Subscribe to view

Vicky in distress A

Rex in distress

Subscribe to view

Rex in distress

Sprite village drawover 2

Subscribe to view

Sprite village drawover 2

Sprite village drawover 1

Subscribe to view

Sprite village drawover 1


  • Production Log #33
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite