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Production Log #34

  • Feb. 15th, 2021
This week on Sprite Fright

Julien Kaspar continues his doorstopper of a training series on creating Sprite Fright's critters. Andy Goralczyk considers whether his fire sim is the right kind of weird, and shares progress on Mushroom Grove’s set dressing. There’s a prototype script automating Grease Pencil to mesh for you to try, courtesy of Simon Thommes. And artist Angela Guenette casts her expert eyes on the Sprite's eyes, including a timelapse film and detailed notes.

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Julien Kaspar
Julien Kaspar 3D Artist

Mainly I worked on the retopology of the snail this week but I also spent a lot of time editing and rendering out more walkthrough videos from working on the Snail.

Retopologizing the Snail - Part 2

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1:20:08

Retopologizing the Snail - Part 2

Retopologizing the Snail - Part 1

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44:54

Retopologizing the Snail - Part 1

Snail Retopology

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Snail Retopology

Polishing the Snail Sculpt

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32:08

Polishing the Snail Sculpt

Sculpting Snail Tests - Part 2

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1:11:46

Sculpting Snail Tests - Part 2

Sculpting Snail Tests - Part 1

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42:10

Sculpting Snail Tests - Part 1


Andy Goralczyk
Andy Goralczyk Art Director

This week I jumped back and forth between scattering assets inside the mushroom grove set and fire tests.

Mushroom Grove - camera dolly-in test

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0:02

Mushroom Grove - camera dolly-in test

Mushroom Grove - set dressing 5

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Mushroom Grove - set dressing 5

Fire simulation test (emitter on 2s)

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0:03

Fire simulation test (emitter on 2s)


Simon Thommes
Simon Thommes 3D Artist

This week I could finally focus some time on actually transferring the shading data on Ellie's new topology. There is still some more work to do wrap her shading up, because there were also a bunch of other things popping up. For example, I made some general shader tweaks for Eevee, particle hair and helped Rik more with his sculpted fire tests.

Grease Pencil to Mesh Automation

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Grease Pencil to Mesh Automation

Hair Rendering Improvement

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Hair Rendering Improvement

Fake Anisotropy in Eevee

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0:34

Fake Anisotropy in Eevee

Ellie Render Comparision - Cycles vs Eevee

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Ellie Render Comparision - Cycles vs Eevee


Angela Guenette
Angela Guenette 3D Artist

Completed eyes on both Sprite and Elder Sprite (includes a timelapse). Sprite's retopology in progress. Addressed request on Ellie’s fannypack. Deleted hidden inner geometry on Ellie’s jacket, boots, and handkerchief.

Sprite eyes - timelapse 1/11

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3:03

Sprite eyes - timelapse 1/11

Sprite requirements planning - retopo

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Sprite requirements planning - retopo

Sprite eyes - new

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Sprite eyes - new

Sprite eyes - mesh reuse

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Sprite eyes - mesh reuse

Ellie fannypack - retopo

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Ellie fannypack - retopo


Pablo Fournier
Pablo Fournier Animator

During this week I had to make an animation to try the different fire effect in movement, so we went for a Sprite dancing

Sprite dance final

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0:06

Sprite dance final

Sprite dance blocking

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0:06

Sprite dance blocking


Rik Schutte
Rik Schutte Lead Animator

I started the week by adding poses of Rex to the library. Next to that we continued exploring the possibilities of 'stylized' fire. In this case I was asked to animate 'drawn' fire and attach it to the animation test made by Pablo Fournier. Check the progress here of what steps I took to create the fire.

fire 'animated' Grease Pencil test

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0:08

fire 'animated' Grease Pencil test

torch fire 'animated' movement test
0:03

torch fire 'animated' movement test

sprite 'animated' torch fire test

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0:06

sprite 'animated' torch fire test


Demeter Dzadik
Demeter Dzadik Rigger

Ellie's rig got a lot of bells and whistles this week. Their sound really won't help with hiding from those little green dudes.

Rex: finger tweaks

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0:05

Rex: finger tweaks

Ellie: Clothing controls & more!

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1:39

Ellie: Clothing controls & more!


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