Julien Kaspar continues his doorstopper of a training series on creating Sprite Fright's critters. Andy Goralczyk considers whether his fire sim is the right kind of weird, and shares progress on Mushroom Grove’s set dressing. There’s a prototype script automating Grease Pencil to mesh for you to try, courtesy of Simon Thommes. And artist Angela Guenette casts her expert eyes on the Sprite's eyes, including a timelapse film and detailed notes.
Mainly I worked on the retopology of the snail this week but I also spent a lot of time editing and rendering out more walkthrough videos from working on the Snail.
This week I jumped back and forth between scattering assets inside the mushroom grove set and fire tests.
This week I could finally focus some time on actually transferring the shading data on Ellie's new topology. There is still some more work to do wrap her shading up, because there were also a bunch of other things popping up. For example, I made some general shader tweaks for Eevee, particle hair and helped Rik more with his sculpted fire tests.
Completed eyes on both Sprite and Elder Sprite (includes a timelapse). Sprite's retopology in progress. Addressed request on Ellie’s fannypack. Deleted hidden inner geometry on Ellie’s jacket, boots, and handkerchief.
During this week I had to make an animation to try the different fire effect in movement, so we went for a Sprite dancing
I started the week by adding poses of Rex to the library. Next to that we continued exploring the possibilities of 'stylized' fire. In this case I was asked to animate 'drawn' fire and attach it to the animation test made by Pablo Fournier. Check the progress here of what steps I took to create the fire.
Ellie's rig got a lot of bells and whistles this week. Their sound really won't help with hiding from those little green dudes.