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Production Log #38

  • March 22nd, 2021
This week on Sprite Fright

One hundred rigs get one hundred tweaks. Just how sticky should a spider web be? Talking of goo: the chunky snail gets a first shading pass. Sprite Fright’s spiders get luscious locks. The film’s retro snacks start their journey from 2D to 3D. And, as always, study the subtle art of retopology with multiple case studies.

production log preview

Demeter Dzadik
Demeter Dzadik Rigger

In stark contrast to the previous week, this week I worked on a hundred little things on a hundred little rigs, based on animator feedback. Also gave the chunky snail a very quick rig.

Snail flattening

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0:42

Snail flattening

Sprite accidental lip corner tech

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0:59

Sprite accidental lip corner tech

Chunky Snail!

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1:07

Chunky Snail!

Spider legs need more bones!

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0:20

Spider legs need more bones!

Ellie neck/head connection

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0:35

Ellie neck/head connection

Rex Shoulder tweaks

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0:31

Rex Shoulder tweaks


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I explored the cocoon that Vicky gets trapped in. It went from very fluffy to very glue-y!

Cocoon 3

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Cocoon 3

Cocoon 2

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Cocoon 2

Cocoon 1

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Cocoon 1


Simon Thommes
Simon Thommes 3D Artist

This week I was mostly working on the shading for some of the animals that we are going to need in the shots that we are working on first. For the spider that included a lot of fur and for the big snail that meant making it ooze.

Vertex Color Channel Script

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5:13

Vertex Color Channel Script

Spider - Shading/Grooming

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0:04

Spider - Shading/Grooming

Chunky Snail - First Shading Pass

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0:35

Chunky Snail - First Shading Pass


Julien Kaspar
Julien Kaspar 3D Artist

This week I started working on a bunch of props, mainly related to the snacks and other consumables the teenagers are using. The main problem to solve here was to compare the sizes of props with the proportions of characters that will be interacting with them, and then adjusting the props to that.

Tripping Branch Model

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Tripping Branch Model

Snacks Models (No Textures)

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Snacks Models (No Textures)

Snacks Models

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Snacks Models


Angela Guenette
Angela Guenette 3D Artist

Victoria retopology in progress, continuing the high priority items requested for the Rextoria sequence, completed hair, dress, three belts, and earrings.

Victoria earrings - retopo

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Victoria earrings - retopo

Victoria legs under dress - retopo

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Victoria legs under dress - retopo

Victoria belts, base mesh - retopo

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Victoria belts, base mesh - retopo

Victoria belts - retopo

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Victoria belts - retopo

Victoria dress, 3q back - retopo

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Victoria dress, 3q back - retopo

Victoria dress, front - retopo

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Victoria dress, front - retopo

Victoria hair, bangs - retopo

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Victoria hair, bangs - retopo

Victoria hair - retopo

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Victoria hair - retopo


Pablo Fournier
Pablo Fournier Animator

Rik and I worked in the Rextoria sequence all the new shot are on color to the last version we had at the end of the week

110_rextoria.anim.v001

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0:37

110_rextoria.anim.v001


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