One hundred rigs get one hundred tweaks. Just how sticky should a spider web be? Talking of goo: the chunky snail gets a first shading pass. Sprite Fright’s spiders get luscious locks. The film’s retro snacks start their journey from 2D to 3D. And, as always, study the subtle art of retopology with multiple case studies.
In stark contrast to the previous week, this week I worked on a hundred little things on a hundred little rigs, based on animator feedback. Also gave the chunky snail a very quick rig.
This week I explored the cocoon that Vicky gets trapped in. It went from very fluffy to very glue-y!
This week I was mostly working on the shading for some of the animals that we are going to need in the shots that we are working on first. For the spider that included a lot of fur and for the big snail that meant making it ooze.
This week I started working on a bunch of props, mainly related to the snacks and other consumables the teenagers are using. The main problem to solve here was to compare the sizes of props with the proportions of characters that will be interacting with them, and then adjusting the props to that.
Victoria retopology in progress, continuing the high priority items requested for the Rextoria sequence, completed hair, dress, three belts, and earrings.
Rik and I worked in the Rextoria sequence all the new shot are on color to the last version we had at the end of the week