Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright
  • Content Gallery
  • Production Logs
  • About
  • Credits

Production Log #39

  • March 29th, 2021
This week on Sprite Fright

The team focus their bright minds on a dark moment: shading, modeling, retopo, and animation for a dramatic turning point (if you’re spoiler-sensitive, consider averting your eyes). And rigging wunderkind Demeter gets his code on, refining his already super-handy CloudRig.

production log preview

Simon Thommes
Simon Thommes 3D Artist

This week I experimented with shading for the spiderweb and started working on UV unwrapping the trees for the whack-a-mole set. I also did some other small todos and worked some more on content for geometry nodes.

Spiderweb with Cocoon - Shading Test

Subscribe to view

Spiderweb with Cocoon - Shading Test

Bark UV Seam Cover-Up

Subscribe to view

Bark UV Seam Cover-Up

Spiderweb Shading Detail

Subscribe to view

Spiderweb Shading Detail


Julien Kaspar
Julien Kaspar 3D Artist

This week I worked on more important props for the Rextoria sequence of the film.

Thorn Staffs Model #2

Subscribe to view

Thorn Staffs Model #2

Thorn Staffs Model #1

Subscribe to view

Thorn Staffs Model #1

Cocoon Model #2

Subscribe to view

Cocoon Model #2

Cocoon Model #1

Subscribe to view

Cocoon Model #1


Pablo Fournier
Pablo Fournier Animator

This week Rik and I continued working on the Rextoria sequence

110_rextoria.anim.v002

Subscribe to view

0:37

110_rextoria.anim.v002


Angela Guenette
Angela Guenette 3D Artist

Completed all the high priority items requested for the Rextoria sequence, ready for the next stages; rigging, surfacing, grooming. Remaining Victoria retopo items in progress. It was decided to remove the net top, net skirt, and gloves from the final Victoria model due to night scene readability.

Victoria teeth - retopo

Subscribe to view

Victoria teeth - retopo

Victoria necklaces, process - retopo

Subscribe to view

Victoria necklaces, process - retopo

Victoria necklaces, full body view - retopo

Subscribe to view

Victoria necklaces, full body view - retopo

Victoria necklaces, alt views - retopo

Subscribe to view

Victoria necklaces, alt views - retopo

Victoria necklaces - retopo

Subscribe to view

Victoria necklaces - retopo

Victoria necklaces, beads - retopo

Subscribe to view

Victoria necklaces, beads - retopo


Demeter Dzadik
Demeter Dzadik Rigger

Not my most visually interesting week as I spent most of it coding, but at least the Sprite got a whole bunch of polish!

Sprite: Face feedback round... 2?

Subscribe to view

1:50

Sprite: Face feedback round... 2?

Slingshot tree rig

Subscribe to view

0:29

Slingshot tree rig

Base Params UI: Ugly, but informative! Also, custom custom property storage.

Subscribe to view

Base Params UI: Ugly, but informative! Also, custom custom property storage.


  • Production Log #39
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite