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Production Log #40

  • April 5th, 2021
This week on Sprite Fright

Intimidating teeth, smugger snails, and maximum fuzz for spider webs. Also: the difficulties of rigging clothes, evil eyebrows, fancy scripting, plus a funny/horrific demise (and, yeah, that’s a spoiler).

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

This week I worked on various assets like Sprite teeth shapes and props but mainly I was occupied with Blender development.

BBQ Tools

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BBQ Tools

Spiderweb membranes

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Spiderweb membranes

Chunky Snail - Mouth tweak

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Chunky Snail - Mouth tweak

Sprites Sharp Teeth

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Sprites Sharp Teeth


Demeter Dzadik
Demeter Dzadik Rigger

This week was split between working on CloudRig, addressing feedback and new features on the Sprite, and then getting started with rigging Victoria (neck down).

Post-Generation Script

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Post-Generation Script

Victoria: Clothes rigging attempt 1

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1:44

Victoria: Clothes rigging attempt 1

Sprite: Shoulder deformation

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0:43

Sprite: Shoulder deformation

Sprite: Mouth Master feedback

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0:37

Sprite: Mouth Master feedback

Sprite: Evilness toggles

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1:19

Sprite: Evilness toggles


Pablo Fournier
Pablo Fournier Animator

This is the updated week version of the rextoria sequence

110_rextoria.anim.v003

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0:37

110_rextoria.anim.v003


Angela Guenette
Angela Guenette 3D Artist

Completed Victoria's hair and eyes, upper body is in progress. Created Sprite's alternate 'evil eyebrows'.

Sprite eyebrows - evil

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Sprite eyebrows - evil

Victoria upper body, wip - retopo

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Victoria upper body, wip - retopo

Victoria fingers, hand, arm - retopo

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Victoria fingers, hand, arm - retopo

Victoria eyes - iris shape keys

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Victoria eyes - iris shape keys

Victoria eyes - lattice corrected

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Victoria eyes - lattice corrected

Victoria eyes - realignment

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Victoria eyes - realignment

Victoria hair, bangs - alt shape key

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Victoria hair, bangs - alt shape key


Simon Thommes
Simon Thommes 3D Artist

This week I looked into the spiderweb in terms of material and shading for additional layers to make it more dimensional and fluffy. Also I created procedural variations for the salty snacks with geometry nodes to give some some variety, as there are going to be several of them in single shots.

Snack Randomization - Corn Darts

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0:27

Snack Randomization - Corn Darts

Snack Randomization - Salty Twists

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0:19

Snack Randomization - Salty Twists

Snack Randomization - Salt Stix

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0:22

Snack Randomization - Salt Stix

Chunky Snail Adjustment

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Chunky Snail Adjustment

Spiderweb Membrane Shading Test

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Spiderweb Membrane Shading Test

Spiderweb Material Tests

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Spiderweb Material Tests


Rik Schutte
Rik Schutte Lead Animator

Last week was mostly animating on shots in the rextoria sequence. These updates are included in the edit uploaded by Pablo Fournier. Next to that I tested some sprite expressions that you can check here. Matthew decided to add 'sharp' teeth to the sprites to add to the scary look of these evil creatures.

sprite expression 'evil teeth closed'

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sprite expression 'evil teeth closed'

sprite expression 'evil smile'

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sprite expression 'evil smile'

sprite expression 'sad'

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sprite expression 'sad'

sprite expression 'smile'

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sprite expression 'smile'

sprite expression 'happy'

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sprite expression 'happy'


Vivien Lulkowski
Vivien Lulkowski Concept Artist

Final paintwork on the Sprite village got done and a quick prop design got added to the pile of prop designs ready to go further down the pipeline

Sprite house design

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Sprite house design

Lighter fluid design

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Lighter fluid design

Sprite village painting

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Sprite village painting


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