Beautiful darkness: the team work on a comically horrific scene, including lighting, shading, rigging, and animation (spoiler). When snails attack: animating a mass of molluscs with Geo Nodes (spoiler, again). Also: gorgeous retopo, and a cute character turns nasty. (Did we mention spoilers?)
This week I spend more time on various assets but mainly the backpack and sleeping bags. I will be able to show more next week.
This week animation team continue working on their shot on the rextoria sequence
This is already the second week of rough lighting on the rextoria scene. Since the animation of these shots is progressing and the sets are being built, we can already start setting up the scene for lighting. Right now I'm focusing on overall mood and style - trying to interpret the color script as good as possible.
A short week with only 3 days for me, and even a solid half of that I spent with poking developers about making Blender gooder, but in the other half worked a bit on Victoria and learned a bunch about the Override system so I can better understand how to troubleshoot and give feedback on it.
This week I did another pass over the spiderweb shading, adjusted some general shading as a result from Andy's shot renderings and did a first test to cover Rex in snails with geometry nodes.
Completed Victoria for the Rextoria sequence push. Ready for the next steps; rigging, surfacing, grooming. Finalized her upper body, head, eyebrows, eyelashes, teeth, tongue, and rig helper face mesh.
Last week I worked mostly on the rextoria sequence, finishing up some shots and starting new ones. These can be found in Pablo's log. Next to other things I also made sure the sprites poses are holding up well when animating.