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Production Log #41

  • April 12th, 2021
This week on Sprite Fright

Beautiful darkness: the team work on a comically horrific scene, including lighting, shading, rigging, and animation (spoiler). When snails attack: animating a mass of molluscs with Geo Nodes (spoiler, again). Also: gorgeous retopo, and a cute character turns nasty. (Did we mention spoilers?)

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

This week I spend more time on various assets but mainly the backpack and sleeping bags. I will be able to show more next week.

Backpack straps

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Backpack straps

Backpack model cleanup

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Backpack model cleanup

Sprites Sharp Teeth (Tweak)

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Sprites Sharp Teeth (Tweak)


Pablo Fournier
Pablo Fournier Animator

This week animation team continue working on their shot on the rextoria sequence

110_rextoria.anim.v004

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0:37

110_rextoria.anim.v004


Andy Goralczyk
Andy Goralczyk Art Director

This is already the second week of rough lighting on the rextoria scene. Since the animation of these shots is progressing and the sets are being built, we can already start setting up the scene for lighting. Right now I'm focusing on overall mood and style - trying to interpret the color script as good as possible.

110_rextoria.lighting.v002

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0:37

110_rextoria.lighting.v002


Demeter Dzadik
Demeter Dzadik Rigger

A short week with only 3 days for me, and even a solid half of that I spent with poking developers about making Blender gooder, but in the other half worked a bit on Victoria and learned a bunch about the Override system so I can better understand how to troubleshoot and give feedback on it.

Victoria: Clothes feedback round 1

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1:13

Victoria: Clothes feedback round 1

CloudRig: Override Troubleshooting

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0:27

CloudRig: Override Troubleshooting


Simon Thommes
Simon Thommes 3D Artist

This week I did another pass over the spiderweb shading, adjusted some general shading as a result from Andy's shot renderings and did a first test to cover Rex in snails with geometry nodes.

Crawling Snails with Geometry Nodes

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1:00

Crawling Snails with Geometry Nodes

Whack-a-mole log adjustment

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Whack-a-mole log adjustment

Spiderweb Shading - Final

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Spiderweb Shading - Final


Angela Guenette
Angela Guenette 3D Artist

Completed Victoria for the Rextoria sequence push. Ready for the next steps; rigging, surfacing, grooming. Finalized her upper body, head, eyebrows, eyelashes, teeth, tongue, and rig helper face mesh.

Victoria completed - retopo

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Victoria completed - retopo

Victoria upper body, wire - retopo

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Victoria upper body, wire - retopo

Victoria rig helper face mesh - retopo

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Victoria rig helper face mesh - retopo

Victoria teeth fit - retopo

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Victoria teeth fit - retopo

Victoria inner mouth, xray - retopo

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Victoria inner mouth, xray - retopo

Victoria head, wip - retopo

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Victoria head, wip - retopo

Victoria head, quad view - retopo

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Victoria head, quad view - retopo

Victoria head, eyebrows, eyelashes - retopo

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Victoria head, eyebrows, eyelashes - retopo


Rik Schutte
Rik Schutte Lead Animator

Last week I worked mostly on the rextoria sequence, finishing up some shots and starting new ones. These can be found in Pablo's log. Next to other things I also made sure the sprites poses are holding up well when animating.

sprite expressions

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0:08

sprite expressions


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