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Production Log #42

  • April 19th, 2021
This week on Sprite Fright

Victoria lives! (With the help of puppet master Met and his face rig). Also: the art of sleeping bags, the craft of efficient retopo, and the science of Simon’s Grease Pencil to Mesh addon.

production log preview

Demeter Dzadik
Demeter Dzadik Rigger

This week was mostly spent on getting started with Victoria's face rig, but beside that I did some health check-ups across production files such as cleaning up orphan data and library override leftovers and also testing viewport performance. There were also some minor tweaks and fixes to the Sprite's rig.

CloudRig: Reset Rig

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0:42

CloudRig: Reset Rig

Victoria: Face rigging part 1

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0:24

Victoria: Face rigging part 1


Julien Kaspar
Julien Kaspar 3D Artist

This week I was wrapping up work on the sleeping bags. These are modeled directly into shape for the shots where they are needed, with additional shapes to alternate between. The backpack also got a small update with the latest sleeping bags added to it.

Sleeping Bag - Jay

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Sleeping Bag - Jay

Sleeping Bag - Phil

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Sleeping Bag - Phil

Sleeping Bag - Rex & Victoria

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Sleeping Bag - Rex & Victoria

Sleeping Bag - Ellie #2

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Sleeping Bag - Ellie #2

Sleeping Bag - Ellie #1

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Sleeping Bag - Ellie #1

Backpack - Sleeping Bags #1

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Backpack - Sleeping Bags #1


Angela Guenette
Angela Guenette 3D Artist

Started Elder Sprite retopology. Focused on mesh re-use of the already corrected Sprite meshes and transformed them into Elder Sprite for modeling, rigging, surfacing efficiency and consistency.

Elder Sprite eyes iris shape keys - mesh re-use

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Elder Sprite eyes iris shape keys - mesh re-use

Elder Sprite teeth shape keys - mesh re-use

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Elder Sprite teeth shape keys - mesh re-use

Elder Sprite teeth - mesh re-use

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Elder Sprite teeth - mesh re-use

Elder Sprite legs, feet, toes - mesh re-use

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Elder Sprite legs, feet, toes - mesh re-use

Elder Sprite arm, hands, fingers - mesh re-use

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Elder Sprite arm, hands, fingers - mesh re-use

Elder Sprite - mesh re-use

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Elder Sprite - mesh re-use


Simon Thommes
Simon Thommes 3D Artist

This week I started shading on the new Victoria model by quickly transferring the temporary shading to have a simple basis for rendering. Other than that I gave the outdated ground shading on the whackamole set some love, investigated some rendering issues. And at the end of the week I turned the script that I made to convert grease pencil strokes into mesh sequences into an addon, so that we can use it in production.

Grease Pencil to Mesh - Addon v0.1

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2:49

Grease Pencil to Mesh - Addon v0.1

GI Approximation Transparency

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GI Approximation Transparency

HighRes Ground Patch

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1:37

HighRes Ground Patch

Whackamole Set Ground Shading

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Whackamole Set Ground Shading

Victoria - Initial Shading Transfer

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Victoria - Initial Shading Transfer


Andy Goralczyk
Andy Goralczyk Art Director

I continued to light shots on the 110_rextoria scene. In addition to that I started preparing the set for 070_homerun so we can start animation as soon as possible!

Spiderweb placement paintover

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Spiderweb placement paintover

110_rextoria.lighting.v003

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0:37

110_rextoria.lighting.v003

Homerun set progression 4

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Homerun set progression 4

Homerun set progression 3

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Homerun set progression 3

Homerun set progression 2

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Homerun set progression 2

Homerun set progression 1

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Homerun set progression 1


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