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Production Log #43

  • April 26th, 2021
This week on Sprite Fright

The Sprite village begins its transformation from 2D concept to 3D locale. Sprite facial hair is retopologized -- from beards to moustaches. Spidery stuff: a sprite rides a spider, and webs plaster an important set. And see below for a lookdev test of the film’s first shot.

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Julien Kaspar
Julien Kaspar 3D Artist

This week I mainly worked on the Sprite Village Set. The general blocking is done with some adjustments to existing assets and now it gets more into making the assets work better together and working out the ground.

Elder Sprite Tree Blocking

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Elder Sprite Tree Blocking

Sprite Village Blocking

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Sprite Village Blocking

Hoof Brackets update

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Hoof Brackets update


Angela Guenette
Angela Guenette 3D Artist

Completed retopology on Elder Sprite. Maintained some consistency within the Sprite species. Finalized head, beard, teeth, inner mouth, eyebrows, mustache, and rig helpers. Ready for the next steps.

Elder Sprite completed - retopo

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Elder Sprite completed - retopo

Elder Sprite eyebrows & mustache - retopo

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Elder Sprite eyebrows & mustache - retopo

Elder Sprite rig helpers - retopo

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Elder Sprite rig helpers - retopo

Elder Sprite beard - retopo

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Elder Sprite beard - retopo

Elder Sprite beard - retopo

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Elder Sprite beard - retopo

Elder Sprite beard, wip - retopo

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Elder Sprite beard, wip - retopo

Elder Sprite inner mouth, wireframe - retopo

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Elder Sprite inner mouth, wireframe - retopo

Elder Sprite head, side - retopo

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Elder Sprite head, side - retopo

Elder Sprite head, front - retopo

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Elder Sprite head, front - retopo

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Andy Goralczyk
Andy Goralczyk Art Director

Since animation ramps up pretty soon, three new sets are being prepared for the following scenes: 060_scratch, 070_homerun and 100_haircut. In addition to that, I continued rendering shots from 110_rextoria as animation gets updated and did a few random lookdev tests!

110_rextoria.lighting.v004

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0:37

110_rextoria.lighting.v004

Snail on rock lookdev

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Snail on rock lookdev


Pablo Fournier
Pablo Fournier Animator

This week animation team continue working on their shot on the rextoria sequence

110_rextoria.anim.v005

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0:37

110_rextoria.anim.v005


Rik Schutte
Rik Schutte Lead Animator

I spent last week mostly animating shots on the rextoria sequence, you can check them out on Pablo's post. But i managed to squeeze out a quick walkcycle of the spider and sprite together inbetween.

spider cycle (loop)

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0:00

spider cycle (loop)


Simon Thommes
Simon Thommes 3D Artist

I added a new feature to the `Grease to Mesh` addon that we need for the smear frames and started covering the whackamole set in spiderwebs.Otherwise I was quite busy with other things outside the project that were popping up this week, like Blender development and a promotional render for the announcement of Cycles X.

Spiderwebs Whackamole Set

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Spiderwebs Whackamole Set

Grease Pencil to Mesh - Addon v0.2

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0:53

Grease Pencil to Mesh - Addon v0.2


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