The village set is updated. Retopology focuses on an important action sequence in the middle of the film. New animators are provided with a style guide and video lessons -- which are also worth looking into for Cloud subscribers. Also, multiple shading challenges are addressed.
I did not get to work too much on Sprite Fright this week again but the main task was again on the Sprite Village Set, as well as a bit of prop work for other parts of the movie.
Started the week by addressing a high priority 'rextoria sequence' request on Victoria's hair meshes; updated them to match grooming. Then back to continuing Jay retopology; completed hands, legs, jacket, and chain.
A bit of a catch up, but I've been busy between animating shots, onboarding new animators and creating instructional content to get new animators started. Check out the 'animation style guide' to see what guidelines we have set for ourselves to get the style solid and consistent
This week I've still been working on the homerun sequence.
This week I finished some open shading topics on Victoria, addressed missing snail effects in Rex's death sequences. I also started work on an elaborate python override system that we need for our lighting pipeline, there will be something to see about this next week.
Rigged many things! I am so far relieved that I managed to find what seems like a simple solution for the fannypack unzipping, but we have yet to see if it will be good enough. On the other end, the Cocoon rig relies on incredibly complex ways of abusing the Library Override system, so let's hope that doesn't explode. Also rigged some forest creatures which at this point is just a meditative exercise.
This week Rik and I almost finished the rextoria sequence
This week I continued to work on lighting shots in 110_rextoria.