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  • Sprite Fright
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Production Log #47

  • May 25th, 2021
This week on Sprite Fright

The village set is updated. Retopology focuses on an important action sequence in the middle of the film. New animators are provided with a style guide and video lessons -- which are also worth looking into for Cloud subscribers. Also, multiple shading challenges are addressed.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

I did not get to work too much on Sprite Fright this week again but the main task was again on the Sprite Village Set, as well as a bit of prop work for other parts of the movie.

Sprite Village Bushes (04.01)

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Sprite Village Bushes (04.01)

Sprite Village Tweaks (04.07)

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Sprite Village Tweaks (04.07)

Sprite Village Tweaks (04.11)

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Sprite Village Tweaks (04.11)


Angela Guenette
Angela Guenette 3D Artist

Started the week by addressing a high priority 'rextoria sequence' request on Victoria's hair meshes; updated them to match grooming. Then back to continuing Jay retopology; completed hands, legs, jacket, and chain.

Jay chain - intersection

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Jay chain - intersection

Jay jacket, zipper - retopo

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Jay jacket, zipper - retopo

Jay jacket, base mesh - retopo

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Jay jacket, base mesh - retopo

Jay jacket, back - retopo

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Jay jacket, back - retopo

Jay jacket, side - retopo

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Jay jacket, side - retopo

Jay jacket, front - retopo

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Jay jacket, front - retopo

Jay legs - retopo

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Jay legs - retopo

Jay hand, palm - retopo

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Jay hand, palm - retopo

Jay hand, top - retopo

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Jay hand, top - retopo

Victoria hair, bangs - alt shape key - reshape

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Victoria hair, bangs - alt shape key - reshape

Victoria hair meshes, 3q - reshape

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Victoria hair meshes, 3q - reshape

Victoria hair meshes - reshape

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Victoria hair meshes - reshape

Victoria hair meshes - reshape

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Victoria hair meshes - reshape

Show

Rik Schutte
Rik Schutte Lead Animator

A bit of a catch up, but I've been busy between animating shots, onboarding new animators and creating instructional content to get new animators started. Check out the 'animation style guide' to see what guidelines we have set for ourselves to get the style solid and consistent

'Sprite Fright' animation style guide

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'Sprite Fright' animation style guide

'Smears & Multiples' with Grease Pencil

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8:43

'Smears & Multiples' with Grease Pencil

Preview animation on 2s

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7:23

Preview animation on 2s


Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week I've still been working on the homerun sequence.

070_homerun.anim.v002

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0:05

070_homerun.anim.v002


Simon Thommes
Simon Thommes 3D Artist

This week I finished some open shading topics on Victoria, addressed missing snail effects in Rex's death sequences. I also started work on an elaborate python override system that we need for our lighting pipeline, there will be something to see about this next week.

Victoria Hair Shading

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Victoria Hair Shading

Victoria Dress Adjustments

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Victoria Dress Adjustments

Additional Snails Progression Shots

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0:18

Additional Snails Progression Shots


Demeter Dzadik
Demeter Dzadik Rigger

Rigged many things! I am so far relieved that I managed to find what seems like a simple solution for the fannypack unzipping, but we have yet to see if it will be good enough. On the other end, the Cocoon rig relies on incredibly complex ways of abusing the Library Override system, so let's hope that doesn't explode. Also rigged some forest creatures which at this point is just a meditative exercise.

Prop Rig: Haircut Tree

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0:25

Prop Rig: Haircut Tree

Forest Creature Rig: Butterfly

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0:40

Forest Creature Rig: Butterfly

Forest Creature Rig: Ladybug

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0:48

Forest Creature Rig: Ladybug

Fannypack Opening Rig

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0:24

Fannypack Opening Rig

Victoria Cocoon Rig

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0:23

Victoria Cocoon Rig


Pablo Fournier
Pablo Fournier Animator

This week Rik and I almost finished the rextoria sequence

110_rextoria.anim.v009

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0:37

110_rextoria.anim.v009


Andy Goralczyk
Andy Goralczyk Art Director

This week I continued to work on lighting shots in 110_rextoria.

110_rextoria.lighting.v006

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0:37

110_rextoria.lighting.v006


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