Jay’s face rig is ready for testing. Lighting for an action scene. A brand-new production lesson on character shading. The yew tree set is prepared, and animation is completed on two sequences.
This week RIk, Pablo, Javier and I have finished haircut sequence!! I also was able to animate the missing voice line for Rex on shot 030 of homerun, so, that makes homerun also finished!
This week I did all the most important set work for the yew tree. This way the animation and intial lighting can already take place. There were also some extra adjustments for the mushroom grove and sprite village set.
During my first week, I focused on addressing the Scratch and Haircut sets. Filling them with trees, plants, and rocks, basically extending the sets. At the end of the week, I started working on the packaging of the snacks. This will be my main focus for the coming two weeks.
This week I recorded a production lesson about the distressed character shading and did a full pass on Ellie regarding that. That was my main focus in the week but otherwise I Fixed some UV stretching issues for facial animation, did a proper shading pass on the generic Sprite, did basic FX for the shot where Ellie cuts her hair and some minor other general shading adjustments.
This week I tried to get a head start with lighting on 060_scratch and 100_haircut. Both scenes got a first pass of lighting which will be improved next week.
Another varied week with some forest creature tweaks, prop rigs and improvements to my addons and CloudRig, but most importantly; Jay's face is ready for testing and feedback!
This week Rik, Monica, Javier and I were working and almost finishing the spray sequence
This week I created this little Evil sprite idle, to be used later on in bigger scenes.