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Production Log #50

  • June 14th, 2021
This week on Sprite Fright

Jay’s face rig is ready for testing. Lighting for an action scene. A brand-new production lesson on character shading. The yew tree set is prepared, and animation is completed on two sequences.

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Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week RIk, Pablo, Javier and I have finished haircut sequence!! I also was able to animate the missing voice line for Rex on shot 030 of homerun, so, that makes homerun also finished!

070_homerun.anim.v003

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0:05

070_homerun.anim.v003

070_haircut.anim.v003

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0:15

070_haircut.anim.v003


Julien Kaspar
Julien Kaspar 3D Artist

This week I did all the most important set work for the yew tree. This way the animation and intial lighting can already take place. There were also some extra adjustments for the mushroom grove and sprite village set.

Additional Tree dressing

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Additional Tree dressing

Yew Tree - Initial set dressing (120)

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0:20

Yew Tree - Initial set dressing (120)

Yew Tree - Initial set dressing (090)

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0:06

Yew Tree - Initial set dressing (090)

New Yew Tree Model

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New Yew Tree Model

Sprite Village Branch Props

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Sprite Village Branch Props


Beau Gerbrands
Beau Gerbrands 3D Artist

During my first week, I focused on addressing the Scratch and Haircut sets. Filling them with trees, plants, and rocks, basically extending the sets. At the end of the week, I started working on the packaging of the snacks. This will be my main focus for the coming two weeks.

Salty Twists example

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Salty Twists example

Haircut set dressing/extension

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0:15

Haircut set dressing/extension


Simon Thommes
Simon Thommes 3D Artist

This week I recorded a production lesson about the distressed character shading and did a full pass on Ellie regarding that. That was my main focus in the week but otherwise I Fixed some UV stretching issues for facial animation, did a proper shading pass on the generic Sprite, did basic FX for the shot where Ellie cuts her hair and some minor other general shading adjustments.

Distressed Ellie - Eevee showcase

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0:34

Distressed Ellie - Eevee showcase

Ellie - Distressed Shading

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Ellie - Distressed Shading

Character Eye Highlights

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0:50

Character Eye Highlights

Haircut Effect

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0:00

Haircut Effect

Sprite - Full Shading Pass

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Sprite - Full Shading Pass

Reduced UV Stretching

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0:00

Reduced UV Stretching

Distressed Character Shading

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20:39

Distressed Character Shading


Andy Goralczyk
Andy Goralczyk Art Director

This week I tried to get a head start with lighting on 060_scratch and 100_haircut. Both scenes got a first pass of lighting which will be improved next week.

060_scratch.lighting.v001

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0:09

060_scratch.lighting.v001

100_haircut.lighting.v001

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0:15

100_haircut.lighting.v001


Demeter Dzadik
Demeter Dzadik Rigger

Another varied week with some forest creature tweaks, prop rigs and improvements to my addons and CloudRig, but most importantly; Jay's face is ready for testing and feedback!

Jay: Initial Face

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2:47

Jay: Initial Face

Prop rigs: Salt Shaker & BBQ

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0:43

Prop rigs: Salt Shaker & BBQ

Prop rig: Phil's Backpack

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1:00

Prop rig: Phil's Backpack

Ladybug "wings"

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0:29

Ladybug "wings"


Pablo Fournier
Pablo Fournier Animator

This week Rik, Monica, Javier and I were working and almost finishing the spray sequence

080_spray.anim.v001.mp4

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0:08

080_spray.anim.v001.mp4


Tom Pinon
Tom Pinon Animator

This week I created this little Evil sprite idle, to be used later on in bigger scenes.

Evil Sprite Idle

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0:09

Evil Sprite Idle


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