Phil’s retopology nears the finish. Procedural shading focuses on conveying Ellie’s distress. Two rigging addons take major steps, plus lighting progress on key scenes. Also: packaging for parodies of ‘80s snacks, props for the opening scene, and much new animation.
Phil retopology and finalizing in progress. Completed his eyes, iris shape keys, teeth with alternate teeth 'square' shape key, tongue, head, and rig helper face mesh.
Besides the usual random bugs in our pipeline that needed fixing I picked up some smaller tasks on set shading. The main chunk of my week went to organizing and implementing the different stages of distress of our main character Ellie.
Rigged some props, finished Jay's body, added a big new feature to my EasyWeight addon, and also fixed all major bugs I was aware of in CloudRig over the weekend just for fun! ^^
The scenes 060_scratch and 100_haircut got their second (and final) lighting pass this week. There will still be some shading adjustments on Ellie for her final distressing (dirt) texture layers.
During my second week, I continued working on the packaging labels and started to light the Spray set. My efforts will be on completing the Spray set lighting and create another set of packaging labels.
This week I set up the log bridge set and created the "Log Bridge Trunk" and "Chasm Tree" props for later animation. You can also see the latest live stream where I showed the file setup and pipeline further.
Howdy Blender Clouders! I'm here to update you on behalf of the animation team! This week we have been animating tons of shots on the 'snacks' sequence. The biggest chunk of animation so far with lots of throwing, slicing and cutting. It's getting rough for Ellie! Pablo, Tom, Gerard, Monica, Dani and Javi are responsible for the animation.
Today I'm excited to show you my favorite shot of the movie: three sprites saving a poor little spider. I was so lucky to have this one, it's such a fun and cute shot and I'm happy with the result! YAY!