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Production Log #52

  • June 28th, 2021
This week on Sprite Fright

Retopology for Sprite Fright’s final character is completed. Much shading work, including animated shaders and tests for the demise of some important figures. As the animation deadline approaches, shots are completed at a rapid pace. Lighting for moments located around the Sprite Village, plus clay renders of the film’s opening.

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Monica Eggert Roig
Monica Eggert Roig Animator

Gerard and I have teamed up to bring to life this new sequence: nightfall!! Hope you like watching the progression of this, there's more to come!!

040_nightfall.v001

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0:32

040_nightfall.v001


Julien Kaspar
Julien Kaspar 3D Artist

This week I wrapped up the set dressing work on the log bridge set, got the log bridge trunk and chasm tree props to an almost final state and worked on various props for the Sprite Village and Mushroom Grove animations.

Tickling Clover

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0:07

Tickling Clover

Small Dandelion

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Small Dandelion

Feeding Foxglove

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0:10

Feeding Foxglove

Egg

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0:12

Egg

Blueberries

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0:18

Blueberries

Sprite Village Background Activities

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Sprite Village Background Activities

Campfire Place Model

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0:09

Campfire Place Model

Log Bridge Set - Test Render (0040)

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Log Bridge Set - Test Render (0040)

Log Bridge Set - Test Render (0050)

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Log Bridge Set - Test Render (0050)

Log Bridge Set - Clay Render (0040)

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Log Bridge Set - Clay Render (0040)

Log Bridge Set - Clay Render (0050)

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Log Bridge Set - Clay Render (0050)

Log Bridge Set - Set Dressing (0050)

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0:13

Log Bridge Set - Set Dressing (0050)

Log Bridge Set - Set Dressing (0040)

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0:03

Log Bridge Set - Set Dressing (0040)

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Demeter Dzadik
Demeter Dzadik Rigger

I somehow managed to spend some time coding stuff, yay! Also Jay can now open his mouth wide enough to eat a puppy whole, and I slapped some bones on some props.

CloudRig: New BoneSet UI and general cleanup

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CloudRig: New BoneSet UI and general cleanup

Prop rigs: package,notepad,pinecones,tools

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0:57

Prop rigs: package,notepad,pinecones,tools

Jay: Face rig feedback

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0:20

Jay: Face rig feedback


Andy Goralczyk
Andy Goralczyk Art Director

This week I worked on lighting 130_snacks and the first adorable shots of the cute Sprites in 040_village. Jay also got his hair done, at leas the grooming part of it, in the coming weeks, his shading will be finalized by Simon.

130_snacks.lighting.v001

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0:11

130_snacks.lighting.v001

030_village.lighting.v001

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0:38

030_village.lighting.v001

Jay hair grooming - normal hair

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Jay hair grooming - normal hair

Jay hair grooming - ruffled hair

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0:04

Jay hair grooming - ruffled hair


Rik Schutte
Rik Schutte Lead Animator

This week, Pablo Fournier, Javier Perez, Daniella Alives, Tom Pinon and myself finalled a bunch of 'Snacks' shots. The sequence is close to being wrapped up! We still have 2 more weeks to animate the remaining shots, address revisions and give it our all. Next did some rig testing of Jay, made some expressions. Jay will be starring in 'Drown' and 'Yew'.

Jay Panic

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Jay Panic

Jay Frown

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Jay Frown

Jay Smile Open

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Jay Smile Open

Jay Smile Closed

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Jay Smile Closed

130_snacks.anim.v002

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0:51

130_snacks.anim.v002


Simon Thommes
Simon Thommes 3D Artist

This week I did a bunch of different thing on the production. It was mostly about figuring out effects, like the animated shaders for some shot specific shading effects and doing some initial tests on melting Sprites. Then I also did shading on a couple of the props that were needed for rendering and an initial shading transfer on Jay for his new topology. A big topic also was figuring out the tech for Elder Sprite's beard, more of this next week as well.

Melting Sprites - Geometry Nodes Tests

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Melting Sprites - Geometry Nodes Tests

Elder Sprite - Floating Mouth Tech

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0:58

Elder Sprite - Floating Mouth Tech

Elder Sprite - Floating Mouth Shader

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0:22

Elder Sprite - Floating Mouth Shader

Jay - Initial Shading Transfer

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Jay - Initial Shading Transfer

Spraycan - Shading Pass

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Spraycan - Shading Pass

Pocket Knife - Shading Pass

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Pocket Knife - Shading Pass

Flashlight - Shading Pass

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Flashlight - Shading Pass

Scratch Effects

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Scratch Effects

Hairspray Effects - Running Makeup

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Hairspray Effects - Running Makeup

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Angela Guenette
Angela Guenette 3D Artist

Phil is ready for the next steps; rigging, surfacing, and grooming. Retopology on all characters is now completed!

Phil completed - retopo

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Phil completed - retopo

Phil belly - retopo

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Phil belly - retopo

Phil body under clothing - retopo

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Phil body under clothing - retopo

Phil legs - retopo

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Phil legs - retopo

Human arm, hands, fingers - mesh re-use

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Human arm, hands, fingers - mesh re-use

Phil fingers, hand, arm - retopo

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Phil fingers, hand, arm - retopo

Phil eyebrows, base - retopo

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Phil eyebrows, base - retopo

Line up of retopologized characters

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Line up of retopologized characters


Beau Gerbrands
Beau Gerbrands 3D Artist

This week, my goal was to create another batch of vectorized packaging labels. Aside from the labels, there is a greater focus on lighting the spray shots this week.

Spray Lighting (80_30)

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Spray Lighting (80_30)

Spray Lighting (80_10)

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Spray Lighting (80_10)

Spray Lighting (80_40)

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0:01

Spray Lighting (80_40)

Beer Can Label

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Beer Can Label

Snacks Packaging Labels

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Snacks Packaging Labels


Mack Bo Ross
Mack Bo Ross Animator

This week I watched on boarding videos and familiarized myself with the pipeline. I also started a rough blocking pass on my first shot on the drown seq and created a pee cycle for the Sprite’s for upcoming shots in the seqs.

01spritespeeing_loop

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0:10

01spritespeeing_loop

120_drown.anim.v001

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0:20

120_drown.anim.v001


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